What you describe is what would happen if HDR were implemented and supported.

The way HDR is implemented though is not through a literal brightening
of the pixels, but by bleeding the color into adjacent pixels - to
give the sort of washed out effect you get from a camera which is
getting excessive lighting (for example, pointing a camera at the
sun).

But that's not the effect that I am getting here - are you getting that?

Thanks,

-- 
Raul


On Fri, Jul 3, 2015 at 9:32 AM, Linda Alvord <lindaalv...@verizon.net> wrote:
> Mike, Don't take this to be "right" answer to your question. This is only my
> extrapolation of wht is happening.
>
> The left palate can be as many number triples as you want. Any numbers
> between 255 and 510 are values of  green, red and blue that are brighter
> than the full intensity of each color.
>
> Now write a numeric scalar, list or table of numbers to select  each color
> you want and the shape of the viewat matches the shape of the array you
> make.
>
> Linda
>
>
> -----Original Message-----
> From: programming-boun...@forums.jsoftware.com
> [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of Mike Day
> Sent: Thursday, July 2, 2015 4:04 AM
> To: programm...@jsoftware.com
> Subject: Re: [Jprogramming] Trouble making patter for a color cube
>
> Linda,
> before I forget,  and if it matters to you,  please note that you only have
> 5 sticky tabs.  You omit the one between TOP and RIGHT (I think).  Your net
> layout is the fifth (origin 1) in the wiki cube page.  (This is still the
> case with your latest posting,  which arrived while I was writing this.)
>
> Anyway, as for the discussion on the range of "ALL",
> doesn't this depend on the definition of viewmat.   In
> http://www.jsoftware.com/docs/help602/user/script_viewmat.htm#viewmat
> the optional left argument is named "hue", and we are told that hue may be
> one of:
>     a 3-col table of RGB triples,
>     or a list of RGB values,
>     or 'rgb'
> but it assumes we know what it means in the first two cases.
>
> Some definitions of RGB triple(t)s found elsewhere have white as 3#255,  so
> it's not clear what's going on here, since your latest effort evidently
> succeeds with twice this value.
> I tried halving your "ALL" value,  and the result was pretty sad, while
> doubling the values in "colours" (triple in [0,255] in my version results in
> abrupt step changes across the faces.
>
> SO - what does viewmat mean by "hue"?
>
> No help at all!
>
> Mike
>
> On 02/07/2015 07:14, Linda Alvord wrote:
>> I tried <. In each of the three light mixes and the pattern looks good.
> (>.
>> Is too much light  and all square turn white)
>>
>> I can even explain it pretty well. For the full collors, turning on
>> two lights at a time, adds light so +s works.  However, to get the
>> lighter hues you have added extra light to both colors so adding can
>> be too much and it seems that the lesser of the pair stays in the
>> acceptable range. Thus all those numbers up to 510 are legitimate
>> colors for a viewmat palette.  Does that seem reasonable as an explanation
> to you?
>>
>> Linda
>>
>> -----Original Message-----
>> From: programming-boun...@forums.jsoftware.com
>> [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of bill
>> lam
>> Sent: Wednesday, July 1, 2015 9:17 PM
>> To: Programming forum
>> Subject: Re: [Jprogramming] Trouble making patter for a color cube
>>
>> Perhaps you could also experiment other formulae for color addition
>> instead of using +,  try >.  eg
>>   BASE=:25 3$,LYELLOW>."1/LCYAN
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