What you describe is what would happen if HDR were implemented and supported.
The way HDR is implemented though is not through a literal brightening of the pixels, but by bleeding the color into adjacent pixels - to give the sort of washed out effect you get from a camera which is getting excessive lighting (for example, pointing a camera at the sun). But that's not the effect that I am getting here - are you getting that? Thanks, -- Raul On Fri, Jul 3, 2015 at 9:32 AM, Linda Alvord <lindaalv...@verizon.net> wrote: > Mike, Don't take this to be "right" answer to your question. This is only my > extrapolation of wht is happening. > > The left palate can be as many number triples as you want. Any numbers > between 255 and 510 are values of green, red and blue that are brighter > than the full intensity of each color. > > Now write a numeric scalar, list or table of numbers to select each color > you want and the shape of the viewat matches the shape of the array you > make. > > Linda > > > -----Original Message----- > From: programming-boun...@forums.jsoftware.com > [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of Mike Day > Sent: Thursday, July 2, 2015 4:04 AM > To: programm...@jsoftware.com > Subject: Re: [Jprogramming] Trouble making patter for a color cube > > Linda, > before I forget, and if it matters to you, please note that you only have > 5 sticky tabs. You omit the one between TOP and RIGHT (I think). Your net > layout is the fifth (origin 1) in the wiki cube page. (This is still the > case with your latest posting, which arrived while I was writing this.) > > Anyway, as for the discussion on the range of "ALL", > doesn't this depend on the definition of viewmat. In > http://www.jsoftware.com/docs/help602/user/script_viewmat.htm#viewmat > the optional left argument is named "hue", and we are told that hue may be > one of: > a 3-col table of RGB triples, > or a list of RGB values, > or 'rgb' > but it assumes we know what it means in the first two cases. > > Some definitions of RGB triple(t)s found elsewhere have white as 3#255, so > it's not clear what's going on here, since your latest effort evidently > succeeds with twice this value. > I tried halving your "ALL" value, and the result was pretty sad, while > doubling the values in "colours" (triple in [0,255] in my version results in > abrupt step changes across the faces. > > SO - what does viewmat mean by "hue"? > > No help at all! > > Mike > > On 02/07/2015 07:14, Linda Alvord wrote: >> I tried <. In each of the three light mixes and the pattern looks good. > (>. >> Is too much light and all square turn white) >> >> I can even explain it pretty well. For the full collors, turning on >> two lights at a time, adds light so +s works. However, to get the >> lighter hues you have added extra light to both colors so adding can >> be too much and it seems that the lesser of the pair stays in the >> acceptable range. Thus all those numbers up to 510 are legitimate >> colors for a viewmat palette. Does that seem reasonable as an explanation > to you? >> >> Linda >> >> -----Original Message----- >> From: programming-boun...@forums.jsoftware.com >> [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of bill >> lam >> Sent: Wednesday, July 1, 2015 9:17 PM >> To: Programming forum >> Subject: Re: [Jprogramming] Trouble making patter for a color cube >> >> Perhaps you could also experiment other formulae for color addition >> instead of using +, try >. eg >> BASE=:25 3$,LYELLOW>."1/LCYAN >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> > > > --- > This email has been checked for viruses by Avast antivirus software. > https://www.avast.com/antivirus > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm