This time seems way too high to me.

When I time a + a on 1e7 ints, I get about .03 sec. When I time a { i. 100 on 1e7 ints, I get about the same.

This program should be about 14 of those, and thus take around 0.5 sec. 3 sec is way too high.

Can you dig into this and see where the time is going?


Henry Rich


On 1/3/2016 9:05 PM, Ryan Eckbo wrote:
Henry's idea made the computation 10 times faster:

      hands=. |: 53,.~ >:(1e7#7)?52
  6!:2 'handvalues=. (HR {~ +)/ hands'
3.08429

HANDTYPE=: <;._2 [0 : 0
BAD
High Card
One Pair
Two Pair
Trips
Straight
Flush
Full House
Quads
Straight Flush
)
HANDTYPE {~ _12 (33 b.) 10 {. handvalues NB. right shift 12 bits to get hand type id ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬─────────┬─────┬────────┐ │Two Pair│One Pair│One Pair│Two Pair│One Pair│One Pair│One Pair│High Card│Flush│One Pair│ └────────┴────────┴────────┴────────┴────────┴────────┴────────┴─────────┴─────┴────────┘
By the way you can also use this method to evaluate 5 or 6 card hands:
hr7=: (HR {~ +)/@:(,&53)
hr5or6=: HR {~ hr7

I think this should be fast enough for my purposes, if not I'll either write a C api as Raul suggested or test other evaluator implementations (like http://suffe.cool/poker/evaluator.html, which is actually used to construct the HR lookup table, and is fast for 5 card evaluations -- although
I can't imagine it being faster than a lookup table).

Here's an interesting fact: there are 2.5 millions 5 card hand combinations but only 7462 distinct hand values. The hand values returned by HR aren't in this range but they do guarantee that if HR[hand1_idx] > HR[hand2_idx]
then hand1 beats hand2.

Thanks for the help!
Ryan


On 3 Jan 2016, at 14:56, Ryan Eckbo wrote:

I've implemented the twoplustwo 7 card poker hand evaluator[1] in J but it's
slower than I expected.  The evaluator works by accepting an array of 7
integers between 1 and 52, representing a 7 card hand, and uses them as indices in a lookup table, which returns the best 5 card hand's rank value. Here's the
C code that does this (HR is the lookup table):

int LookupHand(int* pCards)
{
int p = HR[53 + *pCards++];
p = HR[p + *pCards++];
p = HR[p + *pCards++];
p = HR[p + *pCards++];
p = HR[p + *pCards++];
p = HR[p + *pCards++];
    return HR[p + *pCards++];
}

My J version is:

hr=: (HR {~ +)/@:(,&53)     NB. hr 1 5 9 12 20 25 42

This is one of the fastest evaluators out there, for example a javascript version can run at 20 million evaluations per second. My J version takes 30 seconds
to evaluate just 10 million hands:

hands=. 53,.~ >: ? 1e7 7 $ 52 NB. 10 million hands, with initial index 53 added
6!:2 '(HR {~ +)/"1 hands'  NB. 32.14 sec on a 2.8GHz Mac

I wonder why it's slow and if there's a way to make it faster?


[1] https://github.com/christophschmalhofer/poker/blob/master/XPokerEval/XPokerEval.TwoPlusTwo.Test/test.cpp
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