would also love the feature.

the opengl demo (shader) has key events but 


wd 'verbose 3'


doesn't post them to console.




mswd_handler =: 3 : 0
smoutput wd 'q'
)

doesn't get any keypresses

I'm also unsure how to do it, and would like a multicontrol form key preview 
functionality (text boxes excepted)

You may be able to use function keys (from shader demo)


a_f10_fkey=: 3 : 0
STOP=: -.STOP
)

----- Original Message -----
From: Ric Sherlock <[email protected]>
To: Programming JForum <[email protected]>; [email protected]
Sent: Monday, June 20, 2016 9:30 PM
Subject: [Jprogramming] Capturing an arrow key press event in wd GUI?

​
Is it possible to capture an Arrow keypress event in a WD-based Qt
application?

I have developed a J version of the 2048 game with a WD interface that I
plan to release as an addon. https://github.com/tikkanz/g2048

Currently I use menu shortcuts (Ctrl+w/s/a/d) to support the keyboard, but
it would be more ergonomic if I could use the Left, Right, Up & Down arrows
directly.
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