4x4 is not a problem for me. It's trivial to ignore the extra
dimension. But euler angle conversion is a problem for me.

Specifically, though, https://en.wikipedia.org/wiki/Orbital_elements
and https://en.wikipedia.org/wiki/Orbital_state_vectors is where I am
trying to focus my attention.

Thanks,

-- 
Raul


On Sun, Jul 10, 2016 at 6:57 PM, bill lam <[email protected]> wrote:
> there are rotation matrix used in opengl and implemented in j8 opengl addon
> but their shape are 4x4. not sure if this is what you wanted.
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