4x4 is not a problem for me. It's trivial to ignore the extra dimension. But euler angle conversion is a problem for me.
Specifically, though, https://en.wikipedia.org/wiki/Orbital_elements and https://en.wikipedia.org/wiki/Orbital_state_vectors is where I am trying to focus my attention. Thanks, -- Raul On Sun, Jul 10, 2016 at 6:57 PM, bill lam <[email protected]> wrote: > there are rotation matrix used in opengl and implemented in j8 opengl addon > but their shape are 4x4. not sure if this is what you wanted. > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
