What is the difference between 2 (a list of moves for the  current
board) and 3 (a path list for the solution, initially empty) in this
description?

Thanks,

-- 
Raul


On Mon, Jun 5, 2017 at 12:39 AM, Michael Rice <[email protected]> wrote:
> The gap between J and most computer languages is pretty wide.
>
> Maybe this will help.
>
> The board, a noun, is represented by a 15 element binary array with 1s for
> full positions and 0s for empty ones. It is initially all 1s. Id, a noun,
> is a 15x15 identity matrix.
>
> Function flip, given a board and position(s) that are to be flipped, i.e.,
> not-ed, returns a new updated board with the position(s) not-ed. It first
> checks the size (#) of positions. If there's only one, it pulls the row
> with that position number from id, xors (:~) it with the board, and returns
> the result. If there is more than one position, all the rows of id for
> those positions are first or-ed together, that result xor-ed with the
> board, and the result returned.
>
> There's to be a monadic function, solitaire, that initiates the search.
>
> solitaire 5 - begin the search with position 5 empty.
>
> There's also to be a function search, called by solitaire, with a single
> parameter, a list of
> 1) the current board
> 2) a list of moves for the  current board
> 3) a path list for the solution, initially empty
> 4) a history stack (for back-tracking) composed of past boards and their
> lists of moves not yet explored, initially empty
>
> Recursive function search (depth first) always moves the move at the head
> of its given move list and saves the rest of the moves and the board
> associated with them in the history stack. When the search reaches a board
> with no moves and just one peg remaining on the board, it prints the
> solution path. Otherwise it back-tracks to the last board and its
> associated list of remaining moves and moves the next move on the list. If
> it reaches a state where there are no moves in its given move list and an
> empty history, "No solution" is printed.
>
> On Sun, Jun 4, 2017 at 11:45 AM, bill lam <[email protected]> wrote:
>
>> I have difficulty in reading your code, perhaps you want to
>> make everything looks functional. To that end, you may
>> replace the if/then with @. (agenda)
>> (+./ @: ({ & id))`({ & id)@.((< & 2) @: #)
>>
>> (untested and not sure if this is a simplication)
>>
>> Вс, 04 июн 2017, Michael Rice написал(а):
>> > Two things come to mind: 1) *reductio ad absurdum* and 2) a Dustin
>> Hoffman
>> > film, wherein he says to a man, "I going to explain something so you'll
>> > understand it!" and then shoots him.
>> >
>> > I already had a function that does what I needed (see below) but was
>> musing
>> > about left/right parameter style, when one of the parameters remains
>> > constant and the other changes "functionally" in the program.
>> >
>> > Just looking at your first "simplification," I can see I have a lot of
>> > familiarization work to do. For example, what's the difference between
>> >
>> > 2 3 <@, 3 4 and 1 2 <@:, 3 4
>> >
>> > when the result is the same?
>> >
>> > Must be something subtle.
>> >
>> > =================
>> >
>> > Note: The moves marked with "<-" are moves to a known solution.
>> >
>> >
>> > NB. 15 position peg solitaire
>> > NB. The board (position 5 initially vacant)
>> >
>> > NB.         0
>> > NB.       1   2
>> > NB.      3  4   5
>> > NB.    6  7   8   9
>> > NB. 10 11 12 13 14
>> >
>> >    move_table =: 36 3 $ 0 2 5 5 2 0 0 1 3 3 1 0 1 3 6 6 3 1 1 4 8 8 4 1
>> 2 4
>> > 7 7 4 2 2 5 9 9 5 2 3 6 10 10 6 3 3 7 12 12 7 3 3 4 5 5 4 3 4 7 11 11 7
>> 4 4
>> > 8 13 13 8 4 5 8 12 12 8 5 5 9 14 14 9 5 6 7 8 8 7 6 7 8 9 9 8 7 10 11 12
>> 12
>> > 11 10 11 12 13 13 12 11 12 13 14 14 13 12
>> >    id =: e. i. 15
>> >    flip =: (~: 3 : 'if. ((< & 2) @: #) y do. ({ & id) y else. (+./ @: ({
>> &
>> > id)) y end. ')
>> >    legal_moves =: (#~ ((-: & 1 1 0)"1 @: ({~ & move_table)))
>> >    board =: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
>> >    board
>> > 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
>> >    board =: board flip 5
>> >    board
>> > 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> >  0 2 5 <-
>> >  3 4 5
>> > 12 8 5
>> > 14 9 5
>> >    board =: board flip 0 2 5
>> >    board
>> > 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> > 3 1 0 <-
>> > 7 4 2
>> > 9 5 2
>> >    board =: board flip 3 1 0
>> >    board
>> > 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> >  8 4 1
>> >  7 4 2
>> >  9 5 2
>> > 10 6 3
>> > 12 7 3
>> >  5 4 3 <-
>> >    board =: board flip 5 4 3
>> >    board
>> > 1 0 0 1 0 0 1 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> >  6 3 1 <-
>> > 11 7 4
>> > 13 8 4
>> > 12 8 5
>> > 14 9 5
>> >    board =: board flip 6 3 1
>> >    board
>> > 1 1 0 0 0 0 0 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> >  0 1 3 <-
>> > 12 7 3
>> > 11 7 4
>> > 13 8 4
>> > 12 8 5
>> > 14 9 5
>> >  8 7 6
>> >    board =: board flip 0 1 3
>> >    board
>> > 0 0 0 1 0 0 0 1 1 1 1 1 1 1 1
>> >    move_table legal_moves board
>> > 11 7 4 <-
>> > 13 8 4
>> > 12 8 5
>> > 14 9 5
>> >  8 7 6
>> >    board =: board flip 11 7 4
>> >    board
>> > 0 0 0 1 1 0 0 0 1 1 1 0 1 1 1
>> >    move_table legal_moves board
>> >  8  4  1
>> >  3  4  5 <-
>> > 12  8  5
>> > 14  9  5
>> >  9  8  7
>> > 13 12 11
>> >    board =: board flip 3 4 5
>> >    board
>> > 0 0 0 0 0 1 0 0 1 1 1 0 1 1 1
>> >    move_table legal_moves board
>> >  9  5  2 <-
>> > 13  8  4
>> >  9  8  7
>> > 13 12 11
>> >    board =: board flip 9 5 2
>> >    board
>> > 0 0 1 0 0 0 0 0 1 0 1 0 1 1 1
>> >    move_table legal_moves board
>> > 13  8  4
>> > 12  8  5
>> > 13 12 11 <-
>> >    board =: board flip 13 12 11
>> >    board
>> > 0 0 1 0 0 0 0 0 1 0 1 1 0 0 1
>> >    move_table legal_moves board
>> > 10 11 12 <-
>> >    board =: board flip 10 11 12
>> >    board
>> > 0 0 1 0 0 0 0 0 1 0 0 0 1 0 1
>> >    move_table legal_moves board
>> > 12 8 5 <-
>> >    board =: board flip 12 8 5
>> >    board
>> > 0 0 1 0 0 1 0 0 0 0 0 0 0 0 1
>> >    move_table legal_moves board
>> > 5 2 0
>> > 2 5 9 <-
>> >    board =: board flip 2 5 9
>> >    board
>> > 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
>> >    move_table legal_moves board
>> > 14 9 5 <-
>> >    board =: board flip 14 9 5
>> >    board
>> > 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
>> >    move_table legal_moves board
>> >
>> >
>> >
>> >
>> > On Sun, Jun 4, 2017 at 10:03 AM, Raul Miller <[email protected]>
>> wrote:
>> >
>> > > Like this?
>> > >
>> > >    (#~ 5=2#.@:|])z
>> > > 3 4 5
>> > >
>> > > --
>> > > Raul
>> > >
>> > >
>> > > On Sun, Jun 4, 2017 at 9:43 AM, Michael Rice <[email protected]>
>> wrote:
>> > > > How about
>> > > >    1 0 1 0 1 0 (#~ ((-: & 0 1 0)"1 @: ({~ & z)))~ z
>> > > > ?
>> > > >
>> > > > Odd, that's the KISS way, the way that always works, and the one way
>> I
>> > > > hadn't considered.
>> > > >
>> > > > On to your "simplifications."
>> > > >
>> > > > On Sat, Jun 3, 2017 at 10:16 PM, Louis de Forcrand <[email protected]
>> >
>> > > wrote:
>> > > >
>> > > >> How about
>> > > >>    1 0 1 0 1 0 (#~ ((-: & 0 1 0)"1 @: ({~ & z)))~ z
>> > > >> ?
>> > > >> You can then "simplify":
>> > > >>
>> > > >> First the hook (and {~&z)
>> > > >> ([ #~ -:&0 1 0"1@:(z&{)@])~
>> > > >> ([ #~ -:&0 1 0"1@:(z&{)@])~
>> > > >>
>> > > >> Then ~ can be "distributed" over the resulting fork:
>> > > >> [~ #~ -:&0 1 0"1@:(z&{)@(]~)
>> > > >> ] #~ -:&0 1 0"1@:(z&{)@[
>> > > >>
>> > > >> You can keep going;
>> > > >> From bonding to forks:
>> > > >> ] #~ (] -: 0 1 0"_)"1@:(z { ])@[
>> > > >> Composition and -: commutativity:
>> > > >> ] #~ (0 1 0 -: ])"1@:(z { ]@[)
>> > > >> Because 1=#$0 1 0:
>> > > >> ] #~ (0 1 0 -:"1 ])@:(z { [)
>> > > >> Trains:
>> > > >> ] #~ (0 1 0 -:"1 ]@:(z { [))
>> > > >> ] #~ 0 1 0 -:"1 ]@:(z { ])
>> > > >> ] #~ 0 1 0 -:"1 z { [
>> > > >>
>> > > >> Can't get it any simpler.
>> > > >>
>> > > >> Cheers,
>> > > >> Louis
>> > > >>
>> > > >> > On 4 Jun 2017, at 03:45, Michael Rice <[email protected]>
>> wrote:
>> > > >> >
>> > > >> >   z (#~ ((-: & 0 1 0)"1 @: ({~ & z))) 1 0 1 0 1 0
>> > > >>
>> > > >> ------------------------------------------------------------
>> ----------
>> > > >> For information about J forums see http://www.jsoftware.com/
>> forums.htm
>> > > >>
>> > > > ------------------------------------------------------------
>> ----------
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>> forums.htm
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>>
>> --
>> regards,
>> ====================================================
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>> gpg --keyserver subkeys.pgp.net --recv-keys 4434BAB3
>> gpg --keyserver subkeys.pgp.net --armor --export 4434BAB3
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>>
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