Actually it is zero. But if your app depends on it being zero or one then
maybe you should make sure it's a good design.

   0%0
0


On Sep 21, 2017 8:39 AM, "Henry Rich" <[email protected]> wrote:

> I don't know of any "random" results.  There are inexact results stemming
> from the approximations inherent in limited-precision floating-point
> arithmetic.  If those approximations cause problems in your application,
> stay away from floating-point.
>
> J does not conform to IEEE always; in particular 0^0 is 1.  We think that
> is an improvement on IEEE-754.
>
> Henry Rich
>
>
> On 9/21/2017 9:54 AM, Erling Hellenäs wrote:
>
>> We had problems with random results in another thread, so I looked at
>> this. It seems obvious that these problems exist. If you want you can deny
>> it of course. /Erling
>>
>>
>> Den 2017-09-21 kl. 15:44, skrev Raul Miller:
>>
>>> I would start by better understanding the specific problem I was
>>> trying to solve.
>>>
>>> (As opposed to coming up with a solution and then looking for a
>>> problem that fits to it...)
>>>
>>> Thanks,
>>>
>>>
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