Cannon has two repeats (^:2 rather than ^2). I'm not sure why, but
that approach seemed faster than arranging the trim and rtrim so that
only one pass was needed.

As for p: that's so that the summation was able to sufficiently
distinguish different cube positions.

I hope this makes sense,

-- 
Raul

On Tue, Jul 18, 2023 at 6:22 PM 'Mike Day' via Programming
<programm...@jsoftware.com> wrote:
>
> A couple of qs re canon:
> why power 2?
> why p:?  Isn't the I. sufficient?
>
> Cheers,
>
> Mike
>
> Sent from my iPad
>
> > On 18 Jul 2023, at 22:14, Raul Miller <rauldmil...@gmail.com> wrote:
> >
> > One thing I was considering was categorizing shapes by their symmetry
> > (#@~.@rotall"3) and testing fewer possibilities for shapes with higher
> > symmetry. (because it's less effort to test the symmetry of one shape
> > than to canonicalize all potential downstream shapes). But I hadn't
> > developed that thought.
> >
> > --
> > Raul
> >
> >> On Tue, Jul 18, 2023 at 2:12 PM 'Michael Day' via Programming
> >> <programm...@jsoftware.com> wrote:
> >>
> >> My not particularly small laptop manages to do that task in 19sec!
> >>
> >> Running jpm for extendall ^: (i.7) - taking ca 2.5 sec on this m/c -
> >> seems to reveal
> >> 0.08 sec for ~70500 reps in rotx,
> >> 0.26 - ~280000 in roty,
> >> 0.33,  ~320000 in rotz
> >>
> >> I haven't looked deeply into the rots (!) - perhaps you could do something
> >> otherthan use powers up to 3 .
> >>
> >> The representation is nice & concise.  Wikipedia mentions dual graphs,
> >> with cubes as nodes and face-face adjacency as links, but afaics, this
> >> loses the 3rd dimension, even the 2nd in some cases; eg the V-tricube
> >> is identical to the straight-3 polyomino in this rep.  Arthur O'Dwyer
> >> @ quuxplusone.github.io, subject polycube snakes & ouroboroi
> >> uses srd ..  as straight, right, down etc for the sub-set of singly
> >> connected
> >> (I think) pc's.
> >>
> >> All for now - got to go out,
> >>
> >> Mike
> >>
> >>> On 15/07/2023 22:03, Raul Miller wrote:
> >>> https://en.wikipedia.org/wiki/Polycube
> >>>
> >>> Today, I've been playing with polycubes (which are polyhedrons formed
> >>> from adjacent cubes).
> >>>
> >>> This requires both a representation -- a rank 3 bit array works
> >>> nicely, and a mechanism for working with cubic symmetry. For that, I
> >>> went with:
> >>>
> >>> rotx=: |."2@(2 1&|:)  NB. rotate in the yz plane about the x axis
> >>> roty=: |.@(1 0 2&|:)  NB. rotate in the xz plane about the y axis
> >>> rotz=: |.@(2 1 0&|:)  NB. rotate in the xy plane about the z axis
> >>>
> >>> rotall=: {{
> >>>   'X Y Z'=. y
> >>>   rotx^:X roty^:Y rotz^:Z x
> >>> }}"3 1&(4 4 4#:(i.20),24+i.4)
> >>>
> >>> Here, rotall gives all 24 rotations of cubic symmetry for a given
> >>> collection of 3d cubes represented by a bit array.
> >>>
> >>> I decided to use a brute force mechanism to generate polycubes. In
> >>> other words, pad the array representation and add a single cube in
> >>> each of the locations adjacent to an existing cube:
> >>>
> >>> extend=: {{
> >>>   Y=. (-2+$y){.(1+$y){.y
> >>>   new=. ($#:I.@,)Y < (_1&|. +. 1&|. +. 1&|."2 +. _1&|."2 +. 1&|."1 +.
> >>> _1&|."1) Y
> >>>   ~.new {{canon 1 (,:x)} y}}"1 3 Y
> >>> }}
> >>>
> >>> Here, Y is the y argument with an extra 0 of padding in all
> >>> directions. And 'new' is the list of indices of empty locations
> >>> adjacent to cube locations.
> >>>
> >>> I also need a verb (canon) to reduce these generated polycubes to
> >>> canonical form. A lot of this is removing unnecessary rows, columns
> >>> and planes of zeros. The rest of it is picking arbitrarily (but
> >>> consistently) from the 24 possible symmetric rotations:
> >>>
> >>> offset=: {{ 1 i.~ +./+./"2 x |: *y }}
> >>> trim=: {{ (0 offset y)}."3 (1 offset y)}."2 (2 offset y)}."1 y }}
> >>> rtrim=: trim&.|.&.:(|."2)&.:(|."1)
> >>>
> >>> canon=: {{ rtrim {. (/: +/@p:@I.@,"3) rotall trim y }}^:2
> >>>
> >>> Finally, I want to work with all polycubes of a specific order, and to
> >>> get larger batch I can use;
> >>>
> >>> extendall=: {{ ~.;<@extend"3 y }}
> >>>
> >>> And, testing, this works:
> >>>
> >>>    #@> extendall&.>^:(i.8)<1 1 1 1$1
> >>> 1 1 2 8 29 166 1023 6922
> >>>
> >>> But, this is slow -- since I'm brute forcing all possibilities then
> >>> discarding duplicates, I need almost seven seconds on the little
> >>> laptop I'm currently using, to generate the above sequence.
> >>>
> >>> (Also, for visualization of individual polycubes,
> >>> https://code.jsoftware.com/wiki/Scripts/Plot_3D works passibly well.)
> >>>
> >>> Does anyone here have the geometric insight to improve on this approach?
> >>>
> >>> Thanks,
> >>>
> >>
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