Oh, I see.  I was assuming in the second step that you could make X the new
Y but
in fact its adjacency to a fourth vertex does propagate the changes around
the pentagon.
I was thinking I could keep the other two numbers unchanged.

I'll have to think about this some more.

On 5/25/06, Miodrag Milenkovic <[EMAIL PROTECTED]> wrote:

sorry, haven't even noticed the last mistake. you can't do what you
did in the last step, you can only apply a transformation centered on
a negative number. in the last step you are starting with y = 1.

even though one transformation involves only three adjacent numbers,
the total number of vertices does matter.

On 5/25/06, Devon McCormick <[EMAIL PROTECTED]> wrote:
> I only looked at three numbers because that's all you have to consider
for a
> given
> transformation.  Just use the other 2 numbers to make the total sum > 0,
e.g.
> the
> other 2 numbers are 1 & 2.
>
> On 5/25/06, Miodrag Milenkovic <[EMAIL PROTECTED]> wrote:
> >
> > hmmm, not corresponding to the problem as stated on two counts:
> >
> > 1. there are only three numbers
> > 2. the sum is not > 0
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
>
>
>
> --
> Devon McCormick
> ^me^ at acm.
> org is my
> preferred e-mail
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
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--
Devon McCormick
^me^ at acm.
org is my
preferred e-mail
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