Devon,
Yes, I meant "jzopenglutil.ijs" in
~system/classes/opengl .
In the case of tank/helicopter movement I am not
completely sure whether the standard opengl keys are
best because there are no keys (arranged) like the arrow
keys which Alex seems to prefer for the tank/helicopter
control. A tank can only stay on the flat plane, but a
helicopter could go anywhere. Because the simulation was
ultimately named tank.ijs, I suspect the 2D cursor controls
were meant to be easy and that would suggest the arrow keys.
I am too old and unexperienced to know what controls are now
available on game consoles, so maybe someone has another
suggestion that might enable a helicopter control, too. Of
course the W,S and Q,A controls are already helicopterish.
So you can tell I am ambivalent on this. I really like the
helicopter controls, too.
Thanks for asking.d
On Sun, 12 Nov 2006, Devon McCormick wrote:
+ Brian - I'm interested in getting this to work as well. It's an interesting
+ demo
+ and may be useful as a starting point for some things I want to do.
+
+ Just a couple of things: when you refer to "openglutil.ijs", do you mean
+ "jzopenglutil.ijs" in ~system/classes/opengl or is there some other set of
+ scripts?
+
+ Also, can I assume that the intention is to resolve the conflict with the
+ key usage by going to the "standard" way of doing things?
+
+ Thanks,
+
+ Devon
+
+ On 11/12/06, Brian Schott <[EMAIL PROTECTED]> wrote:
+ >
+ > I have put a working but lame version of the demo on
+ > the jwiki hoping that others can make suggestions about how
+ > to complete the update of this fine demo from j5 to j6.
+ >
+ > http://www.jsoftware.com/jwiki/BrianSchott/code/tankOpengl
+ >
+ >
(B=) <----------my "sig"
Brian Schott
Atlanta, GA, USA
schott DOT bee are eye eh en AT gee em ae eye el DOT com
http://schott.selfip.net/~brian/
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