Has anyone gotten opengl shaders working from within J?

I looked at this some time ago, and at that time J was
missing a key feature (the ability to call external code
based on address rather than library entry point) required
by the current opengl standards.  Since J 6 includes this
feature, and a rather accessible opengl interface, I think
we should now be able to implement shaders from within
J.

However, a coming up with a simple working shader
example (let's say using pixel shaders) still seems to
involve lots of issues (starting with two independent
APIs within opengl for declaring and using them, and
lots of other choices which initially seem meaningless,
but which may impact portability or other involved
issues).

So, I was wondering if someone more ambitious than
I might be willing to post some starting point code?

Otherwise, I suppose I will eventually just make some
random choices and maybe even get something working...

Thanks,

-- 
Raul
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