Has anyone gotten opengl shaders working from within J? I looked at this some time ago, and at that time J was missing a key feature (the ability to call external code based on address rather than library entry point) required by the current opengl standards. Since J 6 includes this feature, and a rather accessible opengl interface, I think we should now be able to implement shaders from within J.
However, a coming up with a simple working shader example (let's say using pixel shaders) still seems to involve lots of issues (starting with two independent APIs within opengl for declaring and using them, and lots of other choices which initially seem meaningless, but which may impact portability or other involved issues). So, I was wondering if someone more ambitious than I might be willing to post some starting point code? Otherwise, I suppose I will eventually just make some random choices and maybe even get something working... Thanks, -- Raul ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
