See how to build Bézier curve using Bernstein Polynomials

  http://www.jsoftware.com/jwiki/Essays/Bernstein_Polynomials

Basically you construct a polyline (stroked) or polygon (filled)
and then draw it with gl commands.


For patterns, masks and gradients see Image Operations
(draft essay)

  http://www.jsoftware.com/jwiki/OlegKobchenko/Image_Operations


For proposed Path Graphics interface, see "gl2 enhancements"

  http://www.jsoftware.com/jwiki/System/Library/Requests


--- "Sherlock, Ric" <[EMAIL PROTECTED]> wrote:

> While trying to create a gl2 version of the GUI for the Set Game
> <http://www.jsoftware.com/jwiki/Scripts/Set_Game>, I wanted to draw a
> "squiggle" shape (sort of backwards 's') that is usually used for one of
> the card symbols <http://www.setgame.com/set/>. However I am uncertain
> of how to go about this using the gl2 commands currently available in J.
> How do you draw a wavy/rounded line or shape?
> 
> I'd also be interested in ideas on how to fill shapes with patterns
> (rather than just shading them as I do now).




      
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