Thank you both for your answers. I can see that if I was starting from scratch, or developing this further, then it maybe better to create one big isigraph control and manage all the objects.
I hadn't thought of checking the Solitaire game - good idea. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Oleg Kobchenko > Sent: Friday, 8 February 2008 16:44 > To: Programming forum > Subject: Re: [Jprogramming] paint event > > For some ideas about accomodating multiple "controls" > or visual components on a single isigraph control, > see Lightweight_Components: > > http://www.jsoftware.com/jwiki/OlegKobchenko/Lightweight_Components > > This is also how toolbar is implemented in > media/paint addon. > > I have not studied the details, but there should be > some ideas in some of the installed Demo games > such as Solitaire. > > > --- Eric Iverson <[EMAIL PROTECTED]> wrote: > > > The paint event is called by the host when it has a paint > context ready for > > painting for that control. This is more direct and > efficient than doing the > > commands and then doing a glpaint. The glpaint is required > when you aren't > > called from within the paint event. I think you are best to > paint a control > > when its paint event handler is called. With multiple > isigraphs you probably > > can't do better than what you have sketched out. > > > > If the multiple isigraphs are contiguous you might be > better to have a > > single control. Then you'd have a single paint event and > you could paint > > each area as required. > > > > ----- Original Message ----- > > From: "Sherlock, Ric" <[EMAIL PROTECTED]> > > To: "Programming forum" <[email protected]> > > Sent: Thursday, February 07, 2008 8:42 PM > > Subject: [Jprogramming] paint event > > > > > > While trying to create a gl2 version of the GUI for the Set Game > > <http://www.jsoftware.com/jwiki/Scripts/Set_Game>, I found > that to get > > the multiple isigraph controls to smoothly respond to > resizing the form, > > I had to create a separate paint handler verb for each > isigraph control. > > I understand that this works because resizing the form will > > automatically trigger the verb <formid>_<controlid>_paint for each > > control affected if it exists. > > > > I thought I could get around this by using: > > setgl2_p0_paint=: 3 : 0 > > (i.#H) setpaint"0 1 H > > ) > > > > setpaint=: 4 : 0 > > glsel 'p'&,@": x > > SYMBSZ=: getSymbSz glqwh'' > > glclear '' > > drawsymb y > > glpaint '' > > ) > > > > Where H is and 12 row boxed matrix: > > +-----+-----+-------+--------+ > > |three|blue |shaded |diamond | > > +-----+-----+-------+--------+ > > |three|green|outline|diamond | > > +-----+-----+-------+--------+ > > ... > > +-----+-----+-------+--------+ > > |two |green|solid |diamond | > > +-----+-----+-------+--------+ > > > > That is, anytime the setgl2_p0_paint verb was called to > update the p0 > > isigraph control, it would also update all the other > isigraph controls > > (p1-p11). That doesn't work though and I ended up having to > define all > > of: > > setgl2_p1_paint=: 3 : '1 setpaint 1{H' > > setgl2_p2_paint=: 3 : '2 setpaint 2{H' > > ... > > setgl2_p11_paint=: 3 : '11 setpaint 11{H' > > > > > > Is there anyway to simplify this? > > > ---------------------------------------------------------------------- > > For information about J forums see > http://www.jsoftware.com/forums.htm > > > ---------------------------------------------------------------------- > > For information about J forums see > http://www.jsoftware.com/forums.htm > > > > > > > ______________________________________________________________ > ______________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
