Henry Rich wrote:
> I have used interleaved binary representations to
> do this.  The even bits of the scalar come from
> the x coordinate of the pair, and the odd bits
> come from the y coordinate.
>
> For each direction, you have translation tables
> to work on the input numbers a byte at a time, so
> it's pretty fast.
>

Thanks for the suggestion, Henry.  I had in fact considered this, but had
rejected it since it did not obviously preserve norms.  Maybe I should
rethink: it's probably faster than other approaches.

Best wishes,

John


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