Google has a very nice 3D application and well worth noticing and to learn
from to make a user friendly tool

http://sketchup.google.com/
3D for Everyone



2009/4/7 Oleg Kobchenko <[email protected]>

>
> J has a number of ways to produce 3D graphics: the  native OpenGL
> support is very nicely integrated with the system; the labs and
> demos showcase a higher-level cover API for frequently-used
> operations (begin, end, lists, colors, etc.); there is turtle
> graphics API (Brian Schott) for directional animation. These are
> powerful and interesting PROGRAMMATIC tools.
>
> For those who prefer a DECLARATIVE way to describe things, clarity
> and expressiveness are more important than power or completeness.
> For 3D these have been languages that describe worlds, such as
> VRML (and Web3D's X3D). It is very easy, with very little tool-specific
> training, to both read and write the 3D definitions.
>
> Visual Python or VPython strikes a sweet spot by using an interpreted
> language Python, and a declarative API for 3D scenes and motion.
>
> Intro with many examples: see how you can start figuring it
> out instantly.
>   http://www.vpython.org/VPython_Intro.pdf
>
> Curve documentation: an example of one primitive.
>   http://vpython.org/contents/docs/visual/curve.html
>
> Contributed programs: many further examples in use (like Cherry Tree).
>   http://vpython.org/contents/contributed.html
>
> The source for this intuitive success is probably the instructive
> origins of the toolkit for students with non-essential programming skills.
> A tool created by non-programmers for non-programmers.
>
> For experienced programmers or 3D creators, such intuitive API
> means productivity. It still allows focusing more on the 3D layout
> rather than the implementation details.
>
> For J proud of its notation and consistent design, it would be
> beneficial to continue to sharpen this tradition in frameworks.
>
> It seems the secret is in consistent use of small expressive paradigms.
> For VPython the ingredients are: Python constructs; objects and
> properties; named parameters; consistent simplified set of 3D API;
> no mixing of layers (OpenGL is inaccessible directly); all 3D
> objects are first-class (system primitives look the same as user-defined).
> Use of plain English words instead of abbreviations and prefixes
> is helpful too.
>
>
>
> ----------------------------------------------------------------------
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>



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góður kennari getur stigið á tær án þess að glansinn fari af skónum
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    ,--'    _,'   | Dagurinn í dag                     |
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 (`-.  '--.)       (='.'=)   ♖♘♗♕♔♙
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