These kinds of questions are never likely for me to have answers. You could ask me about the iAPX86 instruction set or C++ or neuron shapes. I hope the discovery process is fun.
On Sun, Jul 26, 2009 at 11:32 PM, Don Guinn <[email protected]> wrote: > Answered my own question. Predefined types, ten of them. Need to do a > little > more reading before I ask questions half cocked. > Sorry about that! > > On Sun, Jul 26, 2009 at 8:54 PM, Don Guinn <[email protected]> wrote: > > > Struggling to understand Open GL. > > As I understand it so far, I can create things using glBegin/glEnd > > sequences where the argument to glBegin is a number. OK, it's argument is > a > > name, but the DLL uses the number. There are many names already assigned > > numbers in the Open GL scripts for arious types of things. Like > GL_POLYGON > > is 9. > > > > So I want to create one of my own things. How do I pick a number? Is > there > > some number above which is safe to use? Or is it alright to use an > existing > > number, like 9, as long as I don't use GL_POLYGON in my drawing? > > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > -- This e-mail is from Jonathan D. Lettvin, and may contain information that is confidential or privileged. If you are not the intended recipient, do not read, copy or distribute the e-mail or any attachments. Instead, please notify the sender and delete the e-mail and any attachments. Thank you. Jonathan D. Lettvin ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
