These kinds of questions are never likely for me to have answers.
You could ask me about the iAPX86 instruction set or C++ or neuron shapes.
I hope the discovery process is fun.

On Sun, Jul 26, 2009 at 11:32 PM, Don Guinn <[email protected]> wrote:

> Answered my own question. Predefined types, ten of them. Need to do a
> little
> more reading before I ask questions half cocked.
> Sorry about that!
>
> On Sun, Jul 26, 2009 at 8:54 PM, Don Guinn <[email protected]> wrote:
>
> > Struggling to understand Open GL.
> > As I understand it so far, I can create things using glBegin/glEnd
> > sequences where the argument to glBegin is a number. OK, it's argument is
> a
> > name, but the DLL uses the number. There are many names already assigned
> > numbers in the Open GL scripts for arious types of things. Like
> GL_POLYGON
> > is 9.
> >
> > So I want to create one of my own things. How do I pick a number? Is
> there
> > some number above which is safe to use? Or is it alright to use an
> existing
> > number, like 9, as long as I don't use GL_POLYGON in my drawing?
> >
> ----------------------------------------------------------------------
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>



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