I just added a J solution for the Pendulum Animation task on Rosetta Code: http://rosettacode.org/wiki/Pendulum_Animation#J
I'm reasonably happy with it (there is something satisfying about making something move! :-) ), but any improvements are welcome. NB.================================================================= require 'gl2 trig' coinsert 'jgl2' DT =: %30 NB. seconds ANGLE=: 0.25p1 NB. radians L =: 1 NB. metres G =: 9.80665 NB. ms_2 VEL =: 0 NB. ms_1 PEND=: noun define pc pend;pn "Pendulum"; xywh 0 0 320 200;cc isi isigraph rightmove bottommove; pas 0 0;pcenter; rem form end; ) pend_run =: verb def ' wd PEND,'';pshow;timer '',":DT * 1000 ' pend_close =: verb def ' wd ''timer 0; pclose'' ' pend_isi_paint=: verb def ' drawPendulum ANGLE ' sys_timer_z_=: verb define recalcAngle '' wd 'psel pend; setinvalid isi' ) recalcAngle=: verb define accel=. - (G % L) * sin ANGLE VEL =: VEL + accel * DT ANGLE=: ANGLE + VEL * DT ) drawPendulum=: verb define width=. {. glqwh'' ps=. (-: width) , 40 pe=. ps + 280 <....@* (cos , sin) 0.5p1 + y NB. adjust orientation glrgb 91 91 91 glbrush'' gllines ps , pe glellipse (,~ ps - -:) 40 15 glellipse (,~ pe - -:) 20 20 glrect 0 0 ,width, 40 ) pend_run'' NB. run animation NB.================================================================= ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm