Oops, I meant points where I said faces. On Fri, Apr 2, 2010 at 12:59 PM, Brian Schott <[email protected]> wrote: > Tracy, > > Your solution produces some [points] in the order 0 1 2 3 and some in the > order 0 1 3 2. Opengl uses the order 0 1 2 3 if the [points] are arranged > physically as follows. > > 0 1 > 3 2 >
-- (B=) <-----my sig Brian Schott ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
