Oops, I meant points where I said faces.

On Fri, Apr 2, 2010 at 12:59 PM, Brian Schott <[email protected]> wrote:
> Tracy,
>
> Your solution produces some [points] in the order 0 1 2 3 and some in the
> order 0 1 3 2. Opengl uses the order 0 1 2 3 if the [points] are arranged
> physically as follows.
>
> 0 1
> 3 2
>



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Brian Schott
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