Thanks to all for replying to my question about HTML5 canvas 3-D. 

Let me more specific about my needs. I have a turtle graphics system that I 
would like to adapt to JHS. The current turtle graphics system relies on OpenGL 
and I am looking for an easy way to convert that to HTML5 canvas 2-D on a wide 
variety of browsers. 

I gather that I'll require browser access to webGL to accomplish this kind of 
application. The link below suggests that only chrome and Firefox are currently 
offering webGL and that only opera is offering it on mobile devices. 
Furthermore, not all users use these browsers can have access to webGL:

"Note: All support is currently listed as "partial" because not all users with 
these browsers have WebGL access. This is due to the additional requirement for 
users to have up to date video drivers. Note that WebGL is part of the Khronos 
Group, not the W3C."

http://caniuse.com/webgl

Can anyone point me to a demo of JHS using webGL?

The current version of the turtle graphics system can be accessed at the 
following links.

http://www.jsoftware.com/jwiki/BrianSchott/code/turtleGraphics
http://www.jsoftware.com/jwiki/BrianSchott/code/turtleGraphics?action=AttachFile&do=view&target=tgsjutil.ijs

On Wed, Apr 4, 2012 at 10:31 PM, Boyko Bantchev <boyk...@gmail.com> wrote:
> On 4 April 2012 22:14, Brian Schott <schott.br...@gmail.com> wrote:
>> ...............
> 
> The following is a JavaScript 3D library making use of canvas, SVG, and WebGL:
> https://github.com/mrdoob/three.js .
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm


Thanks,
-- 
(B=) 
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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