Neil wrote:
Axel Hecht wrote:

BoundedStack.prototype = {
  push: function(aElem) {
    this._current++;
    if (this._current == this._max)
      this._current = 0;
      this._overflew = true;
    }
    this._buffer[this._current] = aElem;
  },
  get length() {
    return this._overflew ? this._max : this._current;
  },
  get: function(aIndex) {
    if (this._overflew) {
      aIndex += this._current + 1; //XXX check this logic
    }
    aIndex = aIndex % this._max;
    return this._buffer[aIndex];
  }
}

This is from the top of my head, without testing, all numbers in the getter could be off by one. Consider this to be devmo-style MIT License ;-)

   * You don't need the +1.
   * You only need the % in the overflow case.
   * Your get function is 1-indexed, fix this by incrementing current
     at the end of push, not at the beginning, or by starting with
current equal to max and decrementing at the
I don't think so.

0 % 500 == 0 and 500 % 500 == 0. Sounds 0 based to me.

Doing the mod afterwards is some half hearted out-of-bounds check, I should have checked aIndex > 0, too. Of course I should out-of-bounds check !this._overflown, too (<= this._current).

this._current is the last written element, for aIndex == 0, it should return the next one as first element.

I guess I had to actually test this code to be sure.

beginning (in which
     case, always add current to index, % max).
   * Your get function should be named item. (Isn't get a keyword?)

probably, yes.

   * Overflew is actually the past participle of overfly.

oops ;-), I'm fly!

Axel
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