Perhaps if you post your algorithm we can help.
----- Original Message ---- From: Preet Shihn <[EMAIL PROTECTED]> To: Mozdev Project Owners List <[email protected]> Sent: Monday, May 7, 2007 3:14:31 PM Subject: Re: [Project_owners] intensive recursions in Javascript I am using Canvas.. I can not use SVG... well not now at least, unless i revamp a whole lot of code. Filling is easy using canvas at the time you want to draw, but filling later..after it has been drawn requires pixel manipulation, for which I am using the flood fill algorithm. I guess I can use window.setTimeout but it will just avoid that script dialog to pop-up, but the whole performance issue still exists. I am going to try it and see what performance stats I get. - Preet On 5/7/07, Matthew Wilson <[EMAIL PROTECTED]> wrote: Preet Shihn wrote: > Heyas! > > I am a semi-javascript newbie. I noticed that Javascript isn't really > great with long running recursive methods or a long running while loop > that can be memory intensive. > I see the browser popup "A script on the page may be busy, or it may > have stopped responding..... Stop the script or continue". I was > wondering how people have dealt with this. An example of such a method > that I was implementing is Flood Fill. Basically, fill a contoor with a > specified colour. Can you use SVG or Canvas to avoid the work? Or use window.setTimeout to split up the work you're doing into chunks? Matthew _______________________________________________ Project_owners mailing list [email protected] http://mozdev.org/mailman/listinfo/project_owners _______________________________________________ Project_owners mailing list [email protected] http://mozdev.org/mailman/listinfo/project_owners
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