Perhaps if you post your algorithm we can help.

----- Original Message ----
From: Preet Shihn <[EMAIL PROTECTED]>
To: Mozdev Project Owners List <[email protected]>
Sent: Monday, May 7, 2007 3:14:31 PM
Subject: Re: [Project_owners] intensive recursions in Javascript

I am using Canvas.. I can not use SVG... well not now at least, unless i revamp 
a whole lot of code. 
Filling is easy using canvas at the time you want to  draw, but filling 
later..after it has been drawn requires pixel manipulation, for which I am 
using the flood fill algorithm. 


I guess I can use window.setTimeout but it will just avoid that script dialog 
to pop-up, but the whole performance issue still exists. I am going to try it 
and see what performance stats I get. 

- Preet


On 5/7/07, Matthew Wilson <[EMAIL PROTECTED]> wrote:
Preet Shihn wrote:
> Heyas!
>
> I am a semi-javascript newbie. I noticed that Javascript isn't really
> great with long running recursive methods or a long running while loop
> that can be memory intensive.

> I see the browser popup "A script on the page may be busy, or it may
> have stopped responding..... Stop the script or continue". I was
> wondering how people have dealt with this. An example of such a method

> that I was implementing is Flood Fill. Basically, fill a contoor with a
> specified colour.

Can you use SVG or Canvas to avoid the work?

Or use window.setTimeout to split up the work you're doing into chunks?


Matthew
_______________________________________________
Project_owners mailing list
[email protected]

http://mozdev.org/mailman/listinfo/project_owners



_______________________________________________
Project_owners mailing list
[email protected]
http://mozdev.org/mailman/listinfo/project_owners




_______________________________________________
Project_owners mailing list
[email protected]
http://mozdev.org/mailman/listinfo/project_owners

Reply via email to