Hello,

Thank you for your answer.

To clarify, if I have like 20 parameters to pass, the second solution 
(third-party JSON parser) would be way more practical than putting 
arguments, am I write? 
It is just to check if I understand well the first solution.

Best regards,
Yves Robert

On Sunday, June 19, 2022 at 12:24:41 PM UTC+3 Ruochun Zhang wrote:

> Hi Yves,
>
> You know, I think the easiest way to achieve what you described, is to 
> write your C++ scripts with input arguments.
>
> Other than that, maybe you can incorporate a third-party JSON parser such 
> as RapidJSON to parse custom JSON files in your scripts, if it is necessary.
>
> Thank you,
> Ruochun
>
> On Sunday, June 19, 2022 at 3:15:29 AM UTC-5 [email protected] wrote:
>
>> Hello,
>>
>> I am using Chrono::GPU and would like to make the simulation more 
>> user-friendly by not requiring the user to recompile the code every time a 
>> parameter is needed to be changed.
>>
>> The JSON file is very handy, but it is rather not flexible as the number 
>> and names of the parameters are fixed.
>>
>> Let's say that for instance, the user wants to change regularly the part 
>> the '.obj' file to be loaded by the routine, or that I want the to scale 
>> this object with a parameter named "scale", etc. How would I do that? Is 
>> there any feature allowing for it?
>>
>> Thank you,
>> Yves
>>
>

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