When setting up the terrain, there is an option to load a mesh (from an .obj file) and add it to the terrain by calling AddPatch(). This will then automatically become collidable terrain and you can provide a switch to render it or not. What I am wondering is if there is also an option to load a mesh that is purely for display purposes, but not collidable. Technically it probably would therefore not be part of the terrain at all, but is there a way to load and render it anyway?
-- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/1432dd0a-d4c7-489f-b994-5b3f5e29660fn%40googlegroups.com.
