When setting up the terrain, there is an option to load a mesh (from an 
.obj file) and add it to the terrain by calling AddPatch(). This will then 
automatically become collidable terrain and you can provide a switch to 
render it or not. What I am wondering is if there is also an option to load 
a mesh that is purely for display purposes, but not collidable. Technically 
it probably would therefore not be part of the terrain at all, but is there 
a way to load and render it anyway?

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