Hi Yi,

Yes that's correct. In terms of easier ways, not really. You have to supply 
these 4 pieces of info however you do it, right? To me it is already 
minimalist.

Thank you,
Ruochun

On Friday, July 22, 2022 at 4:24:07 PM UTC-5 Yi Zhong wrote:

> Thanks Ruochun. I am using co-simulation framework. So I collected 
> velocity and displacement of meshes from the Chbody objects. 
> *ApplyMeshMotion* should work. I need to input position, rotation, linear 
> and angular velocity manually, right? I was curious if there were easier 
> ways. 
>
> Thanks again for your clear explanation. 
>
> On Thursday, July 21, 2022 at 2:59:57 PM UTC-7 Ruochun Zhang wrote:
>
>> Hi Yi,
>>
>> You are right that mesh info is not included in the checkpointing file. I 
>> thought about this and in the end, I felt that quietly incorporating 
>> boundary and mesh info into the checkpoint could introduce more troubles 
>> and surprises to the user than not to. For the current iteration of this 
>> package, it is what it is.
>>
>> To pick up the mesh information from where you stop last time, you should 
>> load the mesh into the simulation exactly like you did in the previous 
>> simulation, then re-build the system from a checkpointing file, initialize 
>> it and use *ApplyMeshMotion *to bring the/each meshed object to their 
>> previous location, then begin the restarted simulation. 
>>
>> About the arguments you should use for the *ApplyMeshMotion *call, well 
>> if you used the co-simulation framework then you can get it from the ChBody 
>> object at the end of the previous simulation, exactly like the 
>> *ApplyMeshMotion *call at each time step in the Ballcosim demo. If you 
>> did not use the co-simulation framework then I assume you enforce the mesh 
>> location/velocity yourself? So you should know where it was at the end of 
>> the previous simulation right?
>>
>> I took a look and there seems to be no explicit method to get the mesh 
>> location/velocity. I guess you don't need it anyway this time, but is it 
>> true? In any case, that info can be easily queried from 
>> *tri_params->fam_frame_broad[mesh_id]*,* meshSoup->vel[mesh_id] *and
>> * meshSoup->omega[mesh_id]*. Let me know if you have further questions.
>>
>> Thank you,
>> Ruochun
>>
>>
>> On Thursday, July 21, 2022 at 10:39:37 AM UTC-5 Yi Zhong wrote:
>>
>>> Hi Ruochun,
>>>
>>> A follow-up on this question. Meshes are also not included in the 
>>> checkpoint file. When the checkpoint file is loaded, meshes should be 
>>> reloaded. The position and orientation of meshes may be changed in previous 
>>> simulations. So when the meshes are reloaded, are the translation and 
>>> rotation of meshes needed to be set manually? Is there a way to save the 
>>> meshes as well (saying output meshes as .obj file which can be easily 
>>> reloaded)?
>>>
>>> Best,
>>> Yi
>>>
>>> On Thursday, December 16, 2021 at 12:23:34 AM UTC-7 Ruochun Zhang wrote:
>>>
>>>> Hi Yi,
>>>>
>>>> Yes. If these entries are not in the checkpoint file, then they will 
>>>> not be loaded when you read that checkpoint file. You have to manually 
>>>> enter them each time. The material based model is a new addition and this 
>>>> behavior seems to be an unfortunate bug.
>>>>
>>>> Thank you,
>>>> Ruochun
>>>>
>>>> On Wednesday, December 15, 2021 at 3:53:25 PM UTC-6 Yi Zhong wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> I am using the GPU module in Chrono/7.0.0. I noticed that when 
>>>>> *UseMaterialBasedModel 
>>>>> *, some simulation parameters such as Young's modulus, and Poisson's 
>>>>> ratio are not included in the checkpoint file. I would like to make sure 
>>>>> that I do need to specify these simulation parameters again after I load 
>>>>> the checkpoint file, right? 
>>>>>
>>>>> Best,
>>>>> Yi
>>>>>
>>>>

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