"
*Note: this is a rheonomic motor, i.e. it generates the 
motion geometrically by strictly enforcing the speed constraint;therefore 
no compliance is allowed and this means that if the rotating body hits some 
hard contact, the solver might give unpredictable oscillatory or diverging 
results because of the contradiction.*"

Is THIS the underlying reason? I don't think I can even *say* "rheonomic"!

On Tuesday, August 16, 2022 at 3:10:33 AM UTC-4 Alex Teti wrote:

> I was wondering what would happen if a motorized object (a rectangle) 
> collided with a fixed object (a cube).
>
> To my surprise, the result was either 
> A) The motorized object (rectangle) being pushed away from its constrained 
> location
> or
> B) The stationary object (cube) being pushed away from its constrained 
> location
>
> If I made the cube fixed (*cube->SetBodyFixed(true);*) then the cube 
> would remain stationary and the rectangle would move.
>
> If I used a *ChLinkLockLock* link to link the cube and floor, the cube 
> would be pushed away (and then slowly drift back). 
>
> Is there a way to make both the objects stationary after they collide, 
> like if some metal object got stuck in a turbine and jammed it?
>

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