" *Note: this is a rheonomic motor, i.e. it generates the motion geometrically by strictly enforcing the speed constraint;therefore no compliance is allowed and this means that if the rotating body hits some hard contact, the solver might give unpredictable oscillatory or diverging results because of the contradiction.*"
Is THIS the underlying reason? I don't think I can even *say* "rheonomic"! On Tuesday, August 16, 2022 at 3:10:33 AM UTC-4 Alex Teti wrote: > I was wondering what would happen if a motorized object (a rectangle) > collided with a fixed object (a cube). > > To my surprise, the result was either > A) The motorized object (rectangle) being pushed away from its constrained > location > or > B) The stationary object (cube) being pushed away from its constrained > location > > If I made the cube fixed (*cube->SetBodyFixed(true);*) then the cube > would remain stationary and the rectangle would move. > > If I used a *ChLinkLockLock* link to link the cube and floor, the cube > would be pushed away (and then slowly drift back). > > Is there a way to make both the objects stationary after they collide, > like if some metal object got stuck in a turbine and jammed it? > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/0346f694-3438-4469-9a90-0ac702567730n%40googlegroups.com.
