hello, Ruochun. Thank you for your advice, now I am trying to prepare the 
dataset, and everything seems good now!
Then, I have a question about the unit in the *demo_GPU_ballcosim.json*. In 
this json, the unit of  "sphere_radius"、"box_X" seems to be *mm*, but the 
"grav_Z" equals -980, so I guess it's *cm/s^2* ? 
The reason why I want to know is because the force I measured is over 1e8, 
so I guess its unit is not N? 
I noticed  that the chrono system should not have uniform unit, but all 
units need to correspond. I would appreciate it very much if you could tell 
me the units of the "normalStiffS2S"、normalDampS2S"  in this by the way.


*demo_GPU_ballcosim.json*
{
  "sphere_radius": 1,
  "sphere_density": 1,
  "box_X": 300,
  "box_Y": 300,
  "box_Z": 200,
  "step_size":  5e-5
  "time_end": 2,

  "grav_X": 0,
  "grav_Y": 0,
  "grav_Z": -980, 

  "normalStiffS2S": 1e8,
  "normalStiffS2W": 1e8,
  "normalStiffS2M": 1e8,

  "normalDampS2S": 10000,
  "normalDampS2W": 10000,
  "normalDampS2M": 10000,

  "tangentStiffS2S": 1e8,
  "tangentStiffS2W": 1e8,
  "tangentStiffS2M": 1e8,

  "tangentDampS2S": 2000,
  "tangentDampS2W": 2000,
  "tangentDampS2M": 2000,

  "static_friction_coeffS2S": 0.5,
  "static_friction_coeffS2W": 0.5,
  "static_friction_coeffS2M": 0.5,

  "cohesion_ratio": 0,
  "adhesion_ratio_s2w": 0,
  "adhesion_ratio_s2m": 0,

  "verbose": 0,
  "run_mode": 1,

  "psi_T": 32,
  "psi_L": 16,

  "output_dir": "ballcosim",
  "write_mode": "csv"
}
在2022年11月25日星期五 UTC+8 06:33:36<Ruochun Zhang> 写道:

> Hi,
>
> In terms of involving simulation results of Chrono::GPU in your 
> reinforcement learning project, I would suggest you generate the dataset 
> using Chrono::GPU, and then use the dataset in the training. You probably 
> have to do that anyway, even if Chrono's DEM support is wrapped in Python.
>
> Ruochun
>
> On Thursday, November 24, 2022 at 8:23:18 AM UTC-6 Radu Serban wrote:
>
>> You are correct: Chrono::GPU is currently not wrapped in PyChrono. 
>>
>> But you can certainly use smooth contact (that is construct a 
>> ChSystemSMC) in PyChrono. Where/what did you see that made you think that’s 
>> not possible?
>>
>>  
>>
>> --Radu
>>
>>  
>>
>> *From:* 'yibing Yan' via ProjectChrono <[email protected]> 
>> *Sent:* Thursday, 24 November 2022 13:37
>> *To:* ProjectChrono <[email protected]>
>> *Subject:* [chrono] Re: the GPU module and the multicore module
>>
>>  
>>
>>
>> Hi,
>>
>>  
>>
>> Thank you for your advice, after trying for several days, I succeed in 
>> using co-simulation, and it took only 10 minutes every one simulation. I 
>> have another question now, as I said before, I am going to use 
>> reinforcement learning with chrono. I think of using openAI and I also 
>> found projectchrono <https://github.com/projectchrono>/*gym-chrono 
>> <https://github.com/projectchrono/gym-chrono>*. However, I don't know if 
>> I can realize what I have done with *PyChrono*, because the 
>> Chrono::Engine Python module does not cover all the features of the C++ API.
>>
>> Meanwhile, in Project Chrono: Install the PYTHON module 
>> <https://api.projectchrono.org/development/module_python_installation.html>, 
>>  
>> I found maybe I can't use Chrono::GPU system and Chrono SMC system in 
>> PyChrono. Can you give me any advice?
>>
>> Thank you very much again sincerely!
>>
>> 在2022年11月11日星期五 UTC+8 11:29:20<Ruochun Zhang> 写道:
>>
>> Hi,
>>
>>  
>>
>> What you wanted is possible. There is no problem creating two systems in 
>> one script, the only problem is their interaction. You can do that via 
>> co-simulation. Like a said, *demo_GPU_ballcosim *may give you an idea on 
>> how to do that. The general idea is that your complex mechanical system 
>> involving ChBodies and joints and such, will still be managed by a Chrono 
>> SMC system. Those ChBodies can be instructed to receive external forces and 
>> torques via accumulators; those external forces and torques in this case 
>> should be queried from Chrono::GPU simulations. That is, you load obj 
>> meshes into a Chrono::GPU system, and in each time step, you let it compute 
>> the contact forces between meshes and particles, then feed that information 
>> to ChBodies to update the locations of those bodies, then feed the new 
>> locations of these obj meshes back to Chrono::GPU to complete one time 
>> step, and then repeat.
>>
>>  
>>
>> If your particle system is large I wouldn't recommend doing runtime 
>> visualization anyway, that'd be totally prohibiting in terms of 
>> computational cost. Chrono::GPU can write particles and meshes to files, 
>> and maybe you should generate movies based on those as a post-processing 
>> step.
>>
>>  
>>
>> Thank you,
>>
>> Ruochun
>>
>>  
>>
>> On Thursday, November 10, 2022 at 6:41:44 AM UTC-6 [email protected] wrote:
>>
>> Hi, thank you for your response!
>>
>> First of all, I may have to apologise for my language skills and I really 
>> appreciate that you are willing to listen to my ideas. I'd like to describe 
>> my question again. I have finished a complete complex experiment, including 
>> around 10k granular objects, two objs of my own, one container by using 
>> *utils::AddBoxGeometry* and several links and motors, such as 
>> *ChLinkMotorRotationSpeed*、*ChLinkMotorLinearSpeed*、*ChLinkMateFix*. I 
>> achieved it by using *the MCORE module*, although it can speed up the 
>> program by using multiple threads, it still took 2 hours four one time 
>> simulation.
>>
>>  
>>
>> Now I am considering using the reinforcement learning afterwards, so it 
>> is important to improve the simulation speed. I am wondering if I can use 
>> *Chrono::GPU* only for my  granular objects, and all other content 
>> remains the same by using *the MCORE module.* More specifically, I plan 
>> to use both *ChSystemMulticoreSMC* and *ChSystemGpuMesh* in one cpp. The 
>> reason I want to do this is because *Chrono::GPU* is more like a 
>> separate module, some of the functions I need for simulation can't be found 
>> in *Chrono::GPU*, but can be found in *the MCORE module* and are already 
>> realized through my previous efforts.
>>
>>  
>>
>> I also note that *Chrono::GPU *quote ChronoEngine_GPU、
>> ChronoEngine_irrlicht、ChronoEngine_multicore、ChronoEngine_opengl、
>> ChronoEngine_postprocess、ChronoEngine_robot and *ChronoEngine_multicore(*
>>  *the MCORE module* *) *is the one which I used now.  So I can use 
>> MCORE-functions in cpps in *Chrono::GPU*,by including the .h insteading 
>> of modify the CMakeLists.txt. 
>>
>>  
>>
>> I tried and felt if this idea was unattainable. Because I need to create 
>> two systems in one cpp. Meanwhile, for visualization, 
>> *opengl::ChVisualSystemOpenGL* is used in *the* *MCORE module *and 
>> *ChGpuVisualization* is used in *the Chrono::GPU *and I can't find an 
>> interface between the two which means they can't be showed in one window. I 
>> don't know how to solve this problem anymore and I wonder if you have any 
>> suggestions.
>>
>>  
>>
>> I really appreciate your help!
>>
>>  
>>
>>  
>>
>>  
>>
>> 在2022年11月10日星期四 UTC+8 13:29:20<Ruochun Zhang> 写道:
>>
>> Hi,
>>
>>  
>>
>> I hope someone can provide better help on the linkage issue. What I can 
>> say is that you can try building it with cuda11.6 and the newest gcc. If 
>> you are using cuda11.8, or an ancient version of cuda or gcc, I cannot be 
>> sure. I've been building it with the said configuration with no problem, on 
>> Linux or Windows.
>>
>>  
>>
>> About Chrono::GPU's usage, yes it supports obj meshes. I am not sure 
>> about what you meant by multi-core acceleration. I might, if you elaborate 
>> a bit. And Chrono::GPU should interact with Chrono just fine, for that 
>> maybe you can have a look at the *ballcosim *demo.
>>
>>  
>>
>> If you care about polydisperse spherical particles or complex shaped 
>> particles, then DEM-Engine is the way to go. You can start using it now. 
>> Indeed, documentations are being added. I can drop you a message when it 
>> becomes more accessible. Right now, I attached a snippet from one of my 
>> previous emails, to help you understand how to build this tool on Linux. In 
>> terms of using it, I'd start with checking out and running its demos. And 
>> then, the methods in *API.h* are mostly commented, which for now, may 
>> serve as an ad-hoc documentation for you to understand what some of its 
>> basic usages are.
>>
>> Thank you,
>>
>> Ruochun
>>
>> On Wednesday, November 9, 2022 at 2:19:40 AM UTC-6 [email protected] wrote:
>>
>> Hi, thank you very much for your help!
>>
>> After last mail, I choosed to use the multicore, the simulation took 2 
>> hours every time now,  because I was constantly adding requests and 
>> features and the number of bodies comes to 10k. Meanwhile, I bought a 3080 
>> and a new computer. I am considering using the reinforcement learning 
>> afterwards, so it is important to improve the simulation speed.
>>
>> I have studied your response several times,I am wondering if I can only 
>> use Chrono::GPU for my particle-related content, and all other content 
>> remains the same, such as multi-core acceleration, loading my own obj. More 
>> specifically, I plan to use both ChSystemMulticoreSMC and ChSystemGpuMesh. 
>> When compile the project, there are errors "LNK2019:Unresolvable 
>> external symbols" in every functions defined in GPU and used in the 
>> Muticore and I feel this is a deeper issue involving linkers. So I would 
>> like to ask for guidance or is there another way to use the Chrono::GPU as 
>> a DEMsolver only for the particles.
>>
>> And I learned something about projectchrono 
>> <https://github.com/projectchrono>/*DEM-Engine* 
>> <https://github.com/projectchrono/DEM-Engine>, but I found  how to 
>> Install DEM-Engine and the DEM-Engine usage are still waiting to be 
>> added, I would love to try it if I could.
>>
>> Thank you again!
>>
>>  
>>
>> 在2022年9月24日星期六 UTC+8 14:45:22<Ruochun Zhang> 写道:
>>
>> Hi,
>>
>>  
>>
>> The GPU module does benefit a lot from more recent hardware. If your test 
>> case does not feature a huge number of bodies, say some 10k, then multicore 
>> can be a good choice. It probably requires less learning from you too.
>>
>>  
>>
>> It should be noted that Chrono::GPU is not "Chrono on GPU". Most Chrono 
>> core classes and methods cannot be used in Chrono::GPU. For all 
>> purposes, Chrono::GPU can be seen as a standalone DEM solver for 
>> monodisperse spherical particles, implemented on GPU. It should be used to 
>> simulate granular materials, and it can interact with Chrono (core) so that 
>> it becomes possible to bring a small number of more complex objects (such 
>> as your spoon) into the simulation as well. So if you would like to use 
>> Chrono::GPU, you have to start from its demos, to learn how to use its own 
>> methods to instantiate and manage granular particles. Chrono::GPU's main 
>> advantage is being fast. If your simulation has to involve millions of 
>> granular particles, then multicore will not do and GPU is the choice.
>>
>>  
>>
>> More specifically, *CreateCylindricalContainerFromBoxes*  is not a 
>> Chrono::GPU thing at all. *cohesion_ratio* is about the cohesion between 
>> Chrono::GPU particles, and it has nothing to do with gravity, which is set 
>> by *SetGravitationalAcceleration* in Chrono::GPU.
>>
>>  
>>
>> On a different note, Chrono's DEM/granular support on GPU is moving 
>> towards a new direction. The support for complex granular particle shapes 
>> will be added and it will become a duo-GPU solver. It will be based on 
>> SBEL's 
>> new DEM Engine <https://github.com/uwsbel/DEM-Engine>. Apart from being 
>> more general and having higher efficiency, the usage of it is similar to 
>> Chrono::GPU, as a standalone helper to Chrono core which manages the 
>> granular part of the simulation, or work on its own as a dedicated DEM 
>> solver. If from the previous conversation you believe Chrono::GPU is for 
>> you, then likely this package will be of interest. More documentations and 
>> user guides are being added to it. But again, it does benefit from recent 
>> GPUs though. 
>>
>>  
>>
>> Thank you,
>>
>> Ruochun
>>
>>  
>>
>> On Sunday, September 18, 2022 at 2:13:24 AM UTC-5 [email protected] wrote:
>>
>> hello there,
>>
>> I am tring to perform a simulation which I want to put an object like a 
>> spoon and scoop the sand(granular objects) to see the force in the process.
>>
>> I find that demo_GPU_mixer.cpp demo can be referenced, but I am not sure 
>> whether I need to add a container holding those sand and give the granular 
>> objects gravity. If this is so, should I use 
>> *CreateCylindricalContainerFromBoxes* to add container and use 
>> *cohesion_ratio*  in the .json to add the gravity? Also, I am sad that I 
>> have a poor GPU so that it really take a long long time to run the gpu 
>> module.
>>
>> Then I find that there are also some granular objects demos in the 
>> multicore module, I find some demos about a container with granular 
>> material. And I can run those demos faster.
>>
>> Now I am confused about what thing to do next is much better.
>>
>>  
>>
>> Any help will be appreciated, thank you so much in advance.
>>
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