Hello! I'm writing with more of a question about what is possible. I'm looking to simulate acoustic waves originating underwater, traveling through the mud, and reflecting off objects that may be present there.
So it seems like there would have to be an FSI simulation with an added granular area representing the "mud" that the water is on top of. Under the mud would be solid objects like spheres and cylinders. It's similar to seismic effects. I want to see how acoustic waves that originate in the water would travel through it, through the mud, and then reflect off the solid objects. Is this something that is possible with Project Chrono? -- FTL Labs Corporation www.ftllabscorp.com <http://www.ftllabscorp.com> 479 West Street Suite 48, Amherst, MA 01002 (413) 992-6075 CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential or privileged information for the use of the designated recipients named above. If you are not the intended recipient, you are hereby notified that you have received this communication in error and that any review, disclosure, dissemination, distribution, or copying of it or its contents is prohibited. If you have received this message in error, please promptly notify the sender or [email protected] <mailto:[email protected]> and immediately delete this message and any attachments from your system. -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/22df71d4-8a46-4caa-afc7-c61f3fee58aan%40googlegroups.com.
