Hi Radu, 

Thank you so much for your reply. I believe that we have figured out the 
source of the issue we faced. It seemed that my mesh's COM point was 
located at a point (x,y,z) and not at (0,0,0) as I assumed when I wrote my 
code. I have used the *method InformCentroidPrincipal *to tell the solver 
where exactly my COM point was. After, it seemed that everything is working 
as expected. 

I would for sure start looking into co-simulation between Chrono and DEME 
as I start simulating larger mechanical objects. I appreciate your help!

Thank you so much, 

On Thursday, January 19, 2023 at 8:47:15 AM UTC-7 Radu Serban wrote:

> Mohammad and Ruochun,
>
>  
>
> I’m late to this party but something is concerning here.  If you want to 
> constrain the motion of a mechanism part, you should use precisely that: 
> constraints!  In other words, you should model the mechanical multibody 
> system you are co-simulating with the granular material so that it respects 
> whatever kinematics you desire.  The granular code does **not** do 
> multibody dynamics.  As such, imposing the state (velocity in this case) of 
> any part of the multibody system is not proper force-displacement 
> co-simulation (which is what DEME **should** be doing) but just a hack.  
> Multibody dynamics is not as simple as that. I will not go into details 
> here, but what you are likely seeing here is due to constraint drift.
>
>  
>
> Since it is already possible to do a proper co-simulation of a Chrono 
> multibody system with DEME granular material, why not just use a 
> cylindrical joint (which I assume is the kinematics you are looking for) in 
> your Chrono model?  
>
>  
>
> Sure, for a very simple case like what you have here, you may be able to 
> get away with prescribing the full state of your “screw” (that means also 
> prescribing position-level state which I gather you are not doing).  But 
> then you do not solve a dynamics problem for your mechanism. That also 
> means you wouldn’t be able to get out of the simulation quantities that (I 
> would think) are important, such as reaction forces on that screw.
>
>  
>
> --Radu
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *Ruochun Zhang
> *Sent:* Tuesday, 17 January 2023 08:09
> *To:* Mohammad Wasfi <[email protected]>
> *Cc:* ProjectChrono <[email protected]>
> *Subject:* Re: [chrono] Re: Motion Restriction in DEM
>
>  
>
> Hi Mohammad,
>
>  
>
> Then it's hard to say. I can only say the tracker reports what the solver 
> sees; indeed, in the solver, X of the mesh is not modified, while Y and Z 
> are. I don't know why it does not translate to the rendering. What I 
> thought was since the X of the CoM truly did not change, then the 
> X-translation you see has to be the contribution of the rotation, and that 
> means the CoM is in fact somewhere away from the center axis of the mesh. 
> But I cannot be sure with the given information.
>
>  
>
> Can you render a movie and share with us? If you are going to generate the 
> movie: since you are already outputting vtk files, can you please render 
> the mesh as, well, a mesh, instead of some points? You can load the vtk 
> time series directly into Paraview. And if you can share the mesh file, I 
> can probably run it myself to understand what happened.
>
>  
>
> Ruochun
>
>  
>
> On Tue, Jan 17, 2023 at 12:40 AM Mohammad Wasfi <[email protected]> 
> wrote:
>
> Hi, 
>
>  
>
> This is a picture of my mass properties page in Solidworks. I also 
> included a picture of the module.
>
>  
>
> Thank you, 
>
> Mohammad
>
> On Monday, January 16, 2023 at 11:01:37 PM UTC-7 Ruochun Zhang wrote:
>
> Are you sure the mesh you loaded from the file is centered (i.e. its MOI 
> is at (0,0,0) in the mesh file)? Can you show a rendering of the 
> *screw.obj* file you used in some CAD tool for us to understand?
>
>  
>
> Thank you,
>
> Ruochun
>
> On Monday, January 16, 2023 at 10:36:03 PM UTC-6 [email protected] 
> wrote:
>
> Hi Ruochun, 
>
>  
>
> Thank you so much for your reply. I have tried to implement these methods 
> and I am experiencing something not expected. I apply the following methods 
> to my cylindrical mesh:
>
>     DEMSim.SetFamilyPrescribedLinVel(3,  "0","none", "none",  false);
>     DEMSim.SetFamilyPrescribedAngVel(3,  "0", 
> to_string_with_precision(w_r), "0",  false);
>
>  
>
> my purpose is to have my cylindrical wheel spin about its axis (y-axis)  
> while disallowing linear motion in the axis perpendicular to the cylinder 
> axis (x-axis). For some reason, when I animate my simulation, my wheel is 
> spinning about its axis (which is what I want) but it is allowed to move 
> linearly in the X-direction while it is restricted to move in the 
> y-direction. However, when I obtain my mesh position through the tracker, 
> the simulation reports a change in the Y-axis but not in the x-axis. In 
> other words, my simulation animation is not consistent with my position 
> vector obtained from the simulation at each time step. For example, from 
> the simulation, my tracker returns the following values for the position:
>
> Frame: 91 of 206
> mesh position: -0.1, -0.00142017, -0.111681
>
> Frame: 92 of 206
>  mesh position: -0.1, -0.00152285, -0.113109
>
> However, in the simulation, the animation shows a movement in the 
> x-direction. I attached some pictures to demonstrate this change. 
>
>  
>
> The weird thing is when I change the SetFamilyPrescribedLinVel to restrict 
> the y-axis instead I still see the same result. I attached my simulation 
> file for your reference. 
>
>  
>
> Thank you so much, 
>
>  
>
>  
>
>  
>
>  
>
> On Friday, January 6, 2023 at 2:48:34 PM UTC-7 Ruochun Zhang wrote:
>
> Hi Mohammad,
>
>  
>
> I assume you meant "restrict the motion in one direction and *disallow* 
> it into other directions". You can do it. In fact, you can prescribe the 
> motion in one direction while allowing free movements in other directions, 
> too.
>
>  
>
> The methods you should use are the following:
>
> *SetFamilyPrescribedLinVel*
>
> *SetFamilyPrescribedAngVel*
>
> *AddFamilyPrescribedAcc*
>
> *AddFamilyPrescribedAngAcc*
>
>  
>
> A better example is DEMdemo_WheelDP.cpp 
> <https://github.com/projectchrono/DEM-Engine/blob/main/src/demo/DEMdemo_WheelDP.cpp>.
>  
> There, *DEMSim.SetFamilyPrescribedAngVel(2, "0", 
> to_string_with_precision(w_r), "0", false)* means Family 2 will always 
> have 0 angular velocity in X, *w_r  *angular velocity in Y, and 0 angular 
> velocity in Z. Other simulation entities cannot change the angular 
> velocities of the entities that are in Family 2. And, 
> *DEMSim.SetFamilyPrescribedLinVel(2, 
> to_string_with_precision(v_ref * (1. - TR)), "0", "none", false)* further 
> specifies that Family 2 will always be moving linearly along X at *v_ref 
> * (1. - TR)* velocity, not moving linearly along Y, and the linear motion 
> is not prescribed along Z, meaning if the contact/environmental forces make 
> the entities to move along Z, it will accept these changes, unlike in X or 
> Y directions which are prescribed.
>
>  
>
> You should keep the last argument to be *false *in your case. If it is 
> *false*, then angular/linear velocity directions/components that are not 
> specified *or* specified with "none", will just go with the "simulation 
> physics" (instead of any user prescription). If it is *true*, then this 
> family's angular/linear velocity becomes prescribed unconditionally (the 
> solver does not attempt to change them), and any unspecified components 
> will stay at the current value (0 as default).
>
>  
>
> That is for the velocities. For the 2 acceleration-related methods, you 
> can only "add" extra accelerations to a family; you cannot prescribe the 
> acceleration that an entity experiences, because a contact is a contact, 
> and you cannot wipe it out. (And if you do wish to manipulate contacts, 
> custom contact models are your friends.) You can prescribe the consequence 
> of these forces though, and that is the velocity.
>
>  
>
> The string arguments in these methods can be a number or some expressions 
> that may involve "t", the simulation time. So you can write something like 
> "*5 
> / 10*" or "*sin(3.14 * 2 * t)*" as the argument, too. More such 
> "user-referrable variables" might be added in future versions. But if it is 
> some super complex motion that cannot be described with a simple 
> expression, then you are better off just fixing the family (
> *SetFamilyFixed*), then using a tracker class to manually set the 
> positions and velocities of the entity in question, step by step.
>
>  
>
> Thank you,
>
> Ruochun
>
>  
>
> On Thursday, January 5, 2023 at 3:28:28 PM UTC-6 [email protected] 
> wrote:
>
> Hi, 
>
> This is DEME related question
>
>  
>
> Is it possible to restrict the motion in one direction and allow it into 
> other directions? For example, is it possible to apply some force to an 
> object (A) through an interaction with another object (B)  and only allow 
> it (A) to move in the X direction when responding to that force but not the 
> Y and Z directions? An example code will be much appreciated.
>
>  
>
> Thank you so much,
>
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> .
>
>
>  
>
> -- 
>
> Ruochun Zhang
> Email: [email protected]
> Email: [email protected]
> Tel: 832-353-5111 <(832)%20353-5111>
>
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