Hi Radu, Glad to receive your reply!
 I mean get the wheel motion state expressed in wheel COG frame instead of 
global reference frame. It is worth mention that the wheel motion state I 
got in chrono vehicle API is expressed in global reference frame. 

Here is my code snippets
ChFrameMoving<> wheel_abs;
ChVector<> pos = ChVector<>(-5.068122e-01, 7.653546e-01, 3.099935e-01);    
  // Wheel COG position
ChFrameMoving<> wheel_loc(pos, QUNIT);                                      
                            // Wheel local frame 
m_vehicle->GetVehicle().GetWheel(0, 
VehicleSide::LEFT)->GetSpindle()->TransformLocalToParent(wheel_loc, 
wheel_abs);   // Transform the global frame into COG frame
auto rotation = wheel_abs.GetA();                                          
                                        // Get the rotation matrix in COG 
frame

The code bellow is what I said failed in updating the wheel translation and 
rotation in my demo code. 

Best wished,
Chao
在2023年6月11日星期日 UTC+8 00:23:12<Radu Serban> 写道:

> I am not quite sure what exactly you are trying to do. Transforms (called 
> “frames” in Chrono) can be concatenated and so you can express whatever 
> frame into another one.  Do you want to express the wheel frame into the 
> chassis COG frame? Something else?  And when you say “it seems to have 
> failed” what does that mean?
>
>  
>
> --Radu
>
>  
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *Chao Zhang
> *Sent:* Saturday, June 10, 2023 4:43 AM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] Getting rotation matrix of wheel in COG frame in 
> Chrono::Vehicle
>
>  
>
> Hi developers,
>
> I'm using the latest version of Chrono. Now I want to get the motion data 
> of vehicle subsystems by invoking function GetState() in ChWheel. 
> Unfortunately, the motion data I got was expressed in global reference 
> frame, and I have tried using TransformParentToLocal to transform the 
> rotation quaternion into COG reference, it seems to have failed.
>
> Any advice will be appreciated!
>
>  
>
> Chao
>
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