If you refer to the image displayed in the carrousel on the Project Chrono 
website, that is an old simulation (we probably have the code somewhere, but 
the Chrono software has evolved so much since then that it’d be a bit of work 
to reproduce that simulation).

Having said that, we now have much better support for modeling tracked vehicles 
in Chrono::Vehicle and those can interact with any of the deformable terrains 
available in Chrono & Chrono::Vehicle.

  *   Simulations on deformable terrain tend to be slower, except for the case 
of SCM terrain. For that, look at 
demo_VEH_SCMTerrain_TrackedVehicle<https://github.com/projectchrono/chrono/blob/main/src/demos/vehicle/terrain/demo_VEH_SCMTerrain_TrackedVehicle.cpp>.
  *   If you are interested in representing the terrain with DEM (granular 
dynamics), there are multiple ways of doing that in Chrono.  One is using a 
CPU-based solution through the Chrono::Multicore module.  There’s 
demo_VEH_multicore_M113<https://github.com/projectchrono/chrono/blob/main/src/demos/vehicle/multicore/demo_VEH_Multicore_M113.cpp>
 which can be set to use DEM terrain. More modern DEM modules in Chrono use GPU 
computing. We currently do not have a demo that uses a tracked vehicle from 
Chrono::Vehicle with granular terrain with 
Chrono::GPU<https://github.com/projectchrono/chrono/tree/main/src/chrono_gpu> 
(but see below).
  *   A more recent addition to Chrono in terms of deformable terrain uses a 
so-called continuum representation of granular dynamics and leverages the 
Chrono::FSI<https://github.com/projectchrono/chrono/tree/main/src/chrono_fsi> 
module (also GPU-based).  This approach can be an order of magnitude (or more) 
faster than a DEM deformable terrain representation. In Chrono::Vehicle, we 
have an SPHTerrain class that models a terrain with this approach suitable for 
Chrono::Vehicle simulations. I recently added 
demo_VEH_SPHTerrain_TrackedVehicle<https://github.com/projectchrono/chrono/blob/main/src/demos/vehicle/terrain/demo_VEH_SPHTerrain_TrackedVehicle.cpp>
 which simulates an M113 tracked vehicle on deformable terrain.
  *   Finally, there’s the vehicle co-simulation 
module<https://github.com/projectchrono/chrono/tree/main/src/chrono_vehicle/cosim>
 which provides a co-simulation framework for both wheeled and tracked vehicles 
on any of the deformable terrain representations available in Chrono (as well 
as external third-party terramechanics libraries). This also has support for 
DEM terrain modeled with Chrono::GPU.  Having said that, there is currently no 
demo for the co-simulation code that exercises a tracked vehicle (although the 
code is in there). I will likely add such a demo in the next few weeks.

A couple of final comments:

  *   Simulations with deformable terrain, especially when using a tracked 
vehicle, are quite a bit more sophisticated and difficult to set up.  Look at 
the existing demos (see above) and wait for a couple more that will come in the 
near future.
  *   Different approaches for deformable terrain simulation in Chrono will 
require you to enable additional Chrono modules. These also have additional 
dependencies which you must first install.  Various demos will be enabled and 
built only if all requirements are in place.
  *   The GPU-based codes require an NVIDIA GPU and CUDA.  Chrono::Multicore 
requires the Thrust library (comes with CUDA) and the Blaze linear algebra 
library. Some demos only work with the Chrono::OpenGL run-time visualization 
module.  The vehicle co-simulation framework uses an MPI backbone, so you will 
need an MPI distro for that.  Look in the various CMakeList files to see what 
modules are required for different demos (those I listed above and others).
  *   Make sure to pull the latest Chron code in the ‘main’ git branch.

--Radu


From: [email protected] <[email protected]> On Behalf 
Of Heming Chang
Sent: Saturday, June 10, 2023 11:45 AM
To: ProjectChrono <[email protected]>
Subject: [chrono] Chrono Project Code

Dear professors,

I noticed that the official website displays models of tracked vehicles and 
discrete road surfaces. May I know which modules are used in that code and 
where can I find that code.As a developer and fan of Chrono, I am eager to 
study and learn from the projects displayed.

I would greatly appreciate it if you could provide me with access to the 
project code or any relevant resources that would enable me to gain a deeper 
understanding of the concepts and techniques employed in Chrono's projects. I 
assure you that I will treat the code with utmost confidentiality and respect.

Thank you for considering my request. I admire the work done by your team and 
look forward to any guidance or assistance you can provide.

Best regards.
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