Alexander,

I am not aware of any such integration with UE (by which I assume you mean 
replacing the physics engine with Chrono). I am aware of other groups who used 
UE simply as a visualization system for Chrono simulations (in a 
multi-processing setup).
The Carla integration is meant only to bring in pre-built Chrono wheeled 
vehicle models in the Carla environment and, as far as I know, is relatively 
limited in what it exposes from Chrono::Vehicle.
Having said that, I did create such a plugin for Unity (which supports both 
modeling in Unity with Chrono physics elements as well as using Chrono::Vehicle 
models interacting with a Unity terrain). That code is still in a private 
repository and, while I hope to be able to revisit it and release it as a 
public repository, I don’t know when I will find the time to do so.
The bottom line is that this is certainly possible but will require a bit of 
work in setting up the proper interfaces.
--Radu


From: [email protected] <[email protected]> On Behalf 
Of AlexThunderRex
Sent: Wednesday, June 21, 2023 12:42 PM
To: ProjectChrono <[email protected]>
Subject: [chrono] Unreal Engine Chrono integration

Hello everyone! I saw that in CarlaSim, which based on UE4 its possible to use 
vehicle physic from Chrono, but how to connect Chrono and UE5 for example? 
Maybe its the same like add ThirdParty library?
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