Thank you for your answer!
I found it was because the rear wheel easily got stuck in SPH terrain that 
may be different from SCM terrain. I used the path-follower driver. When 
the rear wheel got a kind of large sinkage, the axles gave rear wheel a 
larger torque and  gave front wheel a smaller torque, which makes the rear 
wheel sink more. I set the "Central Differential Locking Limit" as 2.0, but 
when the wheel got stuck, the difference of torque on the front and rear 
wheel can reach even 5.0. I want to give the front wheel more torque. Is 
there any problem or parameters that I can set to change the distribution 
of torques on the two axles?
regards.

在2023年10月16日星期一 UTC+8 01:00:33<Radu Serban> 写道:

> Alex, There’s no reason why a particular suspension subsystem will 
> influence the vehicle-terrain interaction.  There must be something else 
> that you are missing in your program.
>
> Does demo_VEH_SPHTerrain_WheeledVehicle work fine for you?  A couple of 
> days ago I modified that demo to include additional options for 
> initializing the SPH terrain.  The original code generated a pretty large 
> terrain patch and so was taking quite a bit to run.  The new version still 
> has that option, but the default now is to create a smaller and coarser SPH 
> terrain patch which runs quite a bit faster. Please make sure the demo 
> works as expected (with the Polaris vehicle moving forward) and then see 
> what it is that you are doing differently in your code.
>
>  
>
> --Radu
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *Alex Lan
> *Sent:* Saturday, October 14, 2023 11:18 AM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] No moving for vehicles on SPH terrain
>
>  
>
> Hi,
>
> I defined a vehicle with two suspensions of simplified double wishbone 
> using JSON, very similar to HMMWV. But the parameters of suspensions, 
> steering and chassis were different from those of HMMWV. I tested the 
> vehicle to follow a straight line on SCM terrain, reference to 
> demo_VEH_HMMWV, and it worked well. Then I tested it with same 
> configuration on the SPH terrain, reference to 
> demo_VEH_SPHTerrain_WheeledVehicle. There were no moving of chassis, and 
> the wheel seemed to rotated in place. Is there any problem for the vehicle 
> with simplified double wishbone running on SPH terrain?
> Regards.
>
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