Hello, 
Can I get yours module example  use Chrono in UE.   Thank you very much.

在2021年9月2日星期四 UTC+8 05:35:25<[email protected]> 写道:

> Actually headers are created during the build process. I also tried to use 
> h.in firstly, but this doesn't work. Finally I build Chrono locally as a 
> separate project and use dll,lib,includes from the output directory.
>
> BTW if you're trying to use Chrono in UE, I can give you a module example.
>
>
> On Wed, 1 Sept 2021 at 22:43, Giosco Pantana <[email protected]> wrote:
>
>> Thanks for the reply.
>> I fixed the error and you were right, I mixed the header files from the 
>> prebuild project with the build libs and dlls.
>> Now it's working fine, except that i had to comment all the "#include 
>> "chrono/ChVersion.h"" and similar ones (they do not exist, in the folders 
>> they are like  "ChVersion.h.in").
>> is this supposed to happen? i tried using multicore but it dosen't work, 
>> probably because of this.
>>
>> also I can't use the template project because 1) I can't use cmake lol 
>> and 2) i needed to include chrono in an existing project, it's like a game.
>>
>> Thanks a lot for your time 
>>
>> P.S. do you have any suggestion on how to move a player? i tried moving 
>> it by applying forces, but it's too slow and you have nearly no control on 
>> the movement. i tried changing the speed and the movement is perfect, but 
>> it dosen't respect physics like gravity.
>>
>> thanks again
>>
>> Il giorno martedì 31 agosto 2021 alle 11:08:21 UTC+2 Radu Serban ha 
>> scritto:
>>
>>> Hi Giovanni,
>>>
>>>  
>>>
>>> This is weird. Probably a mix of old and new libraries.  I removed the 
>>> function ChBody::InstanceCollisionModel a while ago, while refactoring the 
>>> Chrono collision systems.  This latest code is in the git ‘develop’ branch 
>>> and works fine.
>>>
>>>  
>>>
>>> Could you please let me know:
>>>
>>>    1. Do you build Chrono from sources?  If so, do you use the latest 
>>>    code in the ‘develop’ branch (I strongly encourage you to do so)
>>>    2. Do the various demos work for you?
>>>    3. You seem to work in an external project and link to various 
>>>    Chrono libraries.  From what you describe, it looks like you are 
>>> manually 
>>>    providing all dependencies.  Why not use the sample project we provide 
>>> in 
>>>    “template_project” and modify the CMakeLists.txt therein appropriately?
>>>
>>>  
>>>
>>> --Radu
>>>
>>>  
>>>
>>>  
>>>
>>>  
>>>
>>>  
>>>
>>> *From: *[email protected]
>>> *Sent: *Tuesday, August 31, 2021 12:40 AM
>>> *To: *ProjectChrono
>>> *Subject: *[chrono] Missing .lib ?
>>>
>>>  
>>>
>>> Hi, does anyone know what .lib I'm missing? After adding all of them I 
>>> still get this error
>>>
>>> Severity Code Description Project File Line Suppression State
>>>
>>> Error LNK2001 unresolved external symbol "__declspec(dllimport) private: 
>>> virtual class std::shared_ptr<class chrono::collision::ChCollisionModel> 
>>> __cdecl chrono::ChBody::InstanceCollisionModel(void)" 
>>> (__imp_?InstanceCollisionModel@ChBody@chrono@@EEAA?AV?$shared_ptr@VChCollisionModel@collision@chrono@@@std@@XZ)
>>>  
>>> Sandbox C:\Users\giopp\Desktop\SandboxProva\main.obj 1 
>>>
>>>
>>> Thanks and sorry if it's a dumb question.
>>>
>>> Giovanni
>>>
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>>>
>>>  
>>>
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