Page,

First of all, please attach code as a text file, not a Word document!

There are many issues with the code you provided and it’s not clear to me why 
you are trying such a low-level approach when other solutions are available. If 
you are convinced you need to create a ChTriangleMeshConnected programmatically 
(hopefully for something other than a box), please first make sure you 
understand well how those work and how they should be created.

Having said that, one problem with your code is that you define the mesh with 
normal pointing inwards. The order of the vertices in each triangle follows the 
right-hand rule.

--Radu

From: 'Page' via ProjectChrono <[email protected]>
Sent: Wednesday, November 29, 2023 10:03 AM
To: ProjectChrono <[email protected]>
Subject: [chrono] The collision is strange after using AddTriangleMesh


Hi,all

I write a simple demo, I built a ChBody, use AddTriangleMesh, add a cube mesh, 
so that two cubes do collision, but the collision effect is obviously wrong, I 
hope someone can help me, the following is the code and demonstration video
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