If you lean more on the ambient side of the musical scale, you might be 
interested in Fallout Suite - Soundtrack Extension, instead. This mod 
features nineteen individually recorded and mastered tracks performed with 
the same feel as the Fallout 4 soundtrack.
Fallout 4 Ambient Music Replacer

*Download* https://epuamegrep.blogspot.com/?dz=2wHQmO


-added new wave music
-added new machine event music
-added new mission ending music
-added new promotion music
-added new ambient music
-added new dreadnought music
-adjusted volume levels on various tracks

-added new swarm music
-added new looping swarm music
-added new dreadnought music
-added new space rig music
-added new machine event music
-added new escape music
-added new ambient music
-added a new song for promotions
-adjusted volume levels for many different songs
-attempted to fix volume attenuation for mission end screen music

-added new Dreadnought music
-added new ambient music
-added new end mission music
-added new swarm music
-added .cue file replacement for Deep Dive loading screens
-added additional music for Deep Dive loading screens
-adjusted volume levels

-added new ambient music
-added new swarm music
-added new dreadnought music
-adjusted volume levels
-cried about not being able to fix the loading music AGAIN 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

-added new swarm music
-added new looping swarm music
-added new escape sequence music
-added new space rig music
-added new ambient music
-added new dreadnought music
-adjusted volume levels
-updated engine version to 4.27

-added new wave music
-added new looping wave music
-added new ambient music
-added more space rig music
-added more dreadnought music
-added more ending wave music
-added new machine event music
-adjusted volume levels

The first option of the four media set types is the "Battle Set". This set 
is used strictly for music that will be played during combat. When you 
choose the battle set, you will get 3 boxes. The first and last one, Intro 
and Outro, both use files from the "Sound" Tab. These create intro's and 
outro sounds to your piece. Respectively, this could be compared to the 
"Finale" folder from the Fallout 3 Combat Music folder. However, the new 
music engine uses cross fading between music tracks when transitioning from 
combat music to regular music, so I usually leave these 2 blank as it just 
adds more unneeded noise. The "Loop" box is where you will actually choose 
the Folder or MP3 file you want the media set to use when playing combat 
music. Click it, and then the file directory menu will come up, and from 
there, you can choose where you want the media set to play the music from. 
After that, you have the "Loop Fade Out Time" Box, which decides how long 
it takes for the battle track to fade out while transitioning back to the 
ambient/dungeon track. The default for this is 6 seconds, however, you can 
change it to whatever number of seconds you like up to. The finale piece is 
the 'Recovery Time', which, stated within the media set, is the amount of 
time it takes before the music starts transitioning from from the combat 
piece back to the ambient piece after exiting combat.

Here, you get a general music layout to work with to create an ambient 
music controller. A prime example of this would be the music you hear 
within public places such as Doc Mitchell's house and the Hoover Dam. 
Within this you get two major sections, "Day" and "Night", which 
respectively resembles music played at day, and music played at night. 
Within them, you get 3 different boxes that you can enable or disable, 
called "Outer", "Middle", and "Inner'. These 3 boxes actually relate to 
boundaries within Audio Markers, which are what you actually use to add the 
music to your worldspace. I will expand upon this more with the "Audio 
Marker" section of the tutorial. You click on the boxes like with the 
Battle and Dungeon sets, and choose the folder or mp3 file that you want 
the controller to play music from.

-Battle; Battle Music to be played within the area. -Location; Your general 
music. If your just want certain ambient tracks to play(like something 
similar to Oblivion/Fallout 3), this is where you would put your ambient 
media sets. -Enemy; Music that plays in relation to when your in an area 
controlled by an Enemy Faction(Relates to Conditional Faction). -Neutral; 
Music that plays in relation to when your in an area controlled by a 
Neutral Faction(Relates to Conditional Faction). - Friendly; Music that 
plays in relation to when your in an area controlled by a Friendly 
Faction(Relates to Conditional Faction). -Ally; Music that plays in 
relation to when your in an area controlled by an Ally Faction(Relates to 
Conditional Faction).

Below that, you have the looping options "Loop", which is used to loop the 
music tracks like in Fallout 3; "Random", which plays music tracks 
randomly; "Re-trigger", which uses a delay to wait in between tracks, and 
then go back and 're trigger' the same track to play; and NONE, which 
effectively cuts off looping, and after all the ambient tracks play, there 
will be no more music.
eebf2c3492

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