The problem seem related to the fact that the collision shape doesn't 
follow the visual shape when it's falling through the air, similar to what 
was described for the multicore collision case posted before this message. 
Is this something that must be fixed in the source code, or something that 
can be changed in my code?

tirsdag 7. mai 2024 kl. 09:37:38 UTC+2 skrev Halvor Aslaksen:

> Hi!
>
> When trying a simple collision case by dropping a cube made from 
> ChBodyAuxRef and an imported .stl mesh on top of another trimesh .stl cube, 
> they act very strangely. If I change the envelope bullet value to certain 
> values (like 0,02) the initial collision is detected, before they merge 
> into each other. For other values, the collision is never registered.  I've 
> made sure the normals point outward in my .stl mesh, and I've also tried 
> with a .obj format with the same result. Is there anything I can try to fix 
> this problem?
>
> Thank you!
>

-- 
You received this message because you are subscribed to the Google Groups 
"ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/projectchrono/9a1fc6d8-f915-4574-a512-48cc1700d905n%40googlegroups.com.

Reply via email to