Hi Ruochun,
I've created a new conversation for this question because this question is 
not related to any of my GPU problems, which I'm still working on. I'm 
optimistic that the problem will be resolved by running the solvers on 
different GPU devices but I haven't had the resources to do that yet.

I'm trying to add a particle inflow to my simulation right now and I'm 
aware that there is no such feature directly implemented yet.
My idea is to add the particles by using the AddClumps and UpdateClumps 
methods. My question is if it is possible to add the newly added clumps to 
my existing Tracker object since that is the way I'm setting the properties 
of the particles in my code.
After looking through the code a little bit, I couldn't find any way to add 
the new particles to the same tracking object. Is there a way to do that?

Another of mine would be to retrieve the bodyIDs after initialisation and 
using them. What is the correct way to get the bodyIDs in that case? I've 
seen that it is possible by using a tracker object as well.

Please let me know if you have any solutions or other ideas that might help 
me.
Julian

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