Can you provide more context? What demos are you looking at? Are you looking at the ones in demos/vehicle/terrain? How do you plan on modeling the terrain? Different terrain modeling methods provide various fidelity levels; ranging from low fidelity to high ones, Chrono has SCM (semi empirical approach, based on Bekker's model), CRM (models terrain as a continuum) and DEM (models terrain particles discretely). When modeling particles discretely, chrono also has smooth contact vs non-smooth contact. What kind of computation resource do you have? Do you have an NVIDIA GPU? Then you can run CRM or DEM simulation. If not, you can use Chrono::Multicore for the non-smooth discrete method.
Thank you, Luning On Monday, July 22, 2024 at 8:26:42 PM UTC-5 [email protected] wrote: > Good evening, > > I'm still new to Chrono and C++, and I'm having some trouble figuring out > the interconnections- is there any instruction available, or could you give > a quick explanation, of how to run a Viper Wheel using the test rig on > granular terrain? > > Thank you, > Alex Drozda > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/9624a026-598e-4c3b-9cca-b960f57c0f5dn%40googlegroups.com.
