Can you provide more context? What demos are you looking at? Are you 
looking at the ones in demos/vehicle/terrain?  How do you plan on modeling 
the terrain? Different terrain modeling methods provide various fidelity 
levels; ranging from low fidelity to high ones, Chrono has SCM (semi 
empirical approach, based on Bekker's model), CRM (models terrain as a 
continuum) and DEM (models terrain particles discretely). When modeling 
particles discretely, chrono also has smooth contact vs non-smooth 
contact.  What kind of computation resource do you have? Do you have an 
NVIDIA GPU? Then you can run CRM or DEM simulation. If not, you can use 
Chrono::Multicore for the non-smooth discrete method.  

Thank you,
Luning

On Monday, July 22, 2024 at 8:26:42 PM UTC-5 [email protected] wrote:

> Good evening,
>
> I'm still new to Chrono and C++, and I'm having some trouble figuring out 
> the interconnections- is there any instruction available, or could you give 
> a quick explanation, of how to run a Viper Wheel using the test rig on 
> granular terrain?
>
> Thank you,
> Alex Drozda
>

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