Dear Chrono users, We have released the first version of the ChronoUnity package. See https://github.com/projectchrono/chrono-unity.
This is a Unity3D package which makes some Chrono physics capabilities available to Unity projects. The package relies on C# wrappers generated through SWIG (same as the Python wrappers). Currently, ChronoUnity provides access to core multibody modeling and simulation capabilities and to Chrono::Vehicle. The main limitation in terms of multibody dynamics is that interaction between Chrono and Unity physics objects is unilateral (Unity colliders can be added to Chrono objects and as such, Chrono objects can influence Unity objects, but not vice versa). In terms of vehicle dynamics capabilities, the main limitations are: * Only wheeled vehicles (and only a subset of those available in the Chrono::Vehicle models library) * Only interaction with rigid Unity terrains * Support for only handling tire models Future releases will add support for vehicle models specified through JSON files, interaction with deformable terrains, as well as exposing more of the base Chrono physics capabilities. We hope this will help bringing more users to Chrono. We also hope that some of you will be interested in contributing to this project. --Radu -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/CH3PPF46CDC2185960027F7324C532D99C8A7612%40CH3PPF46CDC2185.namprd06.prod.outlook.com.
