Dear Chrono users,

We have released the first version of the ChronoUnity package. See 
https://github.com/projectchrono/chrono-unity.

This is a Unity3D package which makes some Chrono physics capabilities 
available to Unity projects.  The package relies on C# wrappers generated 
through SWIG (same as the Python wrappers).

Currently, ChronoUnity provides access to core multibody modeling and 
simulation capabilities and to Chrono::Vehicle.
The main limitation in terms of multibody dynamics is that interaction between 
Chrono and Unity physics objects is unilateral (Unity colliders can be added to 
Chrono objects and as such, Chrono objects can influence Unity objects, but not 
vice versa).
In terms of vehicle dynamics capabilities, the main limitations are:

  *   Only wheeled vehicles (and only a subset of those available in the 
Chrono::Vehicle models library)
  *   Only interaction with rigid Unity terrains
  *   Support for only handling tire models
Future releases will add support for vehicle models specified through JSON 
files, interaction with deformable terrains, as well as exposing more of the 
base Chrono physics capabilities.

We hope this will help bringing more users to Chrono. We also hope that some of 
you will be interested in contributing to this project.

--Radu



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