I integrated Chrono into Unreal, yes it can be done. Rough Steps are to make an interface project which serves as an interface API between the Unreal world and the Chrono world. This should be a dll separate from chrono and unreal.
for me I call from Unreal to Chrono. I pass my inputs to Chrono, and then I retreive the ouputs from Chrono back to Unreal You will need to convert the coordinate space to/from chrono to unreal Unreal also uses a custom allocator which can cause problems for you when Chrono creates objects on the heap. To fix that I pass Unreal's allocator functions to Chrono when the app starts On Friday, November 29, 2024 at 8:15:35 PM UTC-8 nono...@gmail.com wrote: > “Oh, by the way, the AGXDynamics for Unreal plugin integrates various > modules from the AGXDynamics simulation engine into Unreal as much as > possible by building them into third-party libraries using .dll and .lib > files. I am wondering if I can follow this approach to build the modules > from Chrono into third-party libraries for Unreal, making them accessible > through a plugin.” > > 在2024年11月30日星期六 UTC+8 11:47:57<闫闫波> 写道: > >> Hi All, >> this is of interest for me too, I am working on a robot simulation using >> UE5. I am also considering whether the open-source Chrono physics engine >> can be integrated with UE5's rendering engine to achieve this simulation. >> Currently, I have used the AGXDynamics for Unreal plugin, but it is a >> commercially licensed library. I am exploring whether it is possible to >> achieve this application using open-source simulation libraries. >> >> 在2024年9月20日星期五 UTC+8 16:07:42<stefan.oberpe...@gmail.com> 写道: >> >>> Hello all, >>> >>> this is of interest for me too, as I am working with UE5 too and >>> currently implementing a vehicle model (not in Chrono engine). So if you >>> want to collaborate, I'd be happy to connect via mail. >>> >>> Kind regards, >>> Stefan >>> >>> dcag...@gmail.com schrieb am Freitag, 20. September 2024 um 00:47:01 >>> UTC+2: >>> >>>> Hello all, >>>> I'm Deniz. I have worked with Chrono engine in the past and I am also >>>> interested in Chrono-UE5 integration. So if you would like to have a group >>>> work, I could be interested. >>>> Best regards, >>>> Deniz >>>> >>>> >>>> On Thursday, September 19, 2024 at 4:57:43 PM UTC+2 unjh...@wisc.edu >>>> wrote: >>>> >>>>> Hello! >>>>> >>>>> I am Huzaifa and am a PhD student at one of the labs that actively >>>>> develops Project Chrono. I am mostly involved at the moment with the >>>>> Fluid-Structure Interaction part of Chrono (Chrono::FSI). However I would >>>>> be interested in doing this as a side project and would love to help you >>>>> in >>>>> this. Let me know if we can connect through private email. >>>>> >>>>> Best >>>>> >>>>> >>>>> On Wednesday, September 18, 2024 at 7:19:30 AM UTC-5 >>>>> amancha...@gmail.com wrote: >>>>> >>>>>> Hello all, I have downloaded the official repository of the Chrono >>>>>> physics engine from the github and compiled the binaries. The demos of >>>>>> the >>>>>> chrono engine are working fine in the system which means that chrono >>>>>> engine >>>>>> is installed successfully. >>>>>> >>>>>> I want to integrate this chrono engine with the unreal engine 5 so >>>>>> that I can make use of it's vehicle physics. >>>>>> >>>>>> Please, if anyone can help would really be appreciated. >>>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to projectchrono+unsubscr...@googlegroups.com. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/67a76ede-5baf-46a9-aa7d-3e4df2ef651cn%40googlegroups.com.