I found that the Unreal source code also has the Eigen library in its 
third-party folder. I did a rough comparison of the files provided by the 
official Eigen library and those in Unreal, and most files are essentially 
the same. However, when I tried to use CMake to call the Unreal third-party 
library to build the project, CMake did not report any errors. Yet, after 
the project was built and opened, I found that the INCLUDE could not 
reference the header files of the Eigen library.

在2025年3月8日星期六 UTC+8 23:30:55<Zero> 写道:

>
> The INSTALL file in the Eigen library states that it can be copied 
> manually. However, I would prefer to initialize and install all the module 
> contents correctly through the build system to ensure the proper 
> installation of the plugin.
> [image: Snipaste_2025-03-08_23-22-13.png]
> 在2025年3月8日星期六 UTC+8 23:21:00<Zero> 写道:
>
>> Hello All,
>>  I want to use Chrono's simulation as a third-party library plugin for 
>> Unreal to create a physics simulation system.
>>
>> I encountered some issues while trying to build, compile, and install 
>> with CMake:
>> Regardless of whether I use CMake GUI or the CMake command, the Eigen 
>> header files are not included in the install directory.
>> [image: Snipaste_2025-03-08_23-01-24.png]
>>
>> [image: Snipaste_2025-03-08_23-00-24.png][image: 
>> Snipaste_2025-03-08_23-00-34.png][image: 
>> Snipaste_2025-03-08_23-01-38.png][image: 
>> Snipaste_2025-03-08_23-01-24.png][image: 
>> Snipaste_2025-03-08_23-01-53.png][image: 
>> Snipaste_2025-03-08_23-08-39.png][image: 
>> Snipaste_2025-03-08_23-08-47.png]
>>
>

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