Hello,
I am trying to spawn 6-7 different clump sizes within the same sampling 
spawner (for example using sampler.SampleCylinderZ). The problem I am 
running into is collisions between the particles on the initial spawn 
causing a very large velocity. I have been messing around with spacing 
within the cylinder spawner, but I am mainly curious to see if there is a 
more efficient way to do this? 
I am aware of the method for building a terrain GRC-1 from the Chrono 
papers and demos, but I am curious if there would be a better packing 
method for the multi-sized clumps?

Thank you!

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