Hello, I am trying to spawn 6-7 different clump sizes within the same sampling spawner (for example using sampler.SampleCylinderZ). The problem I am running into is collisions between the particles on the initial spawn causing a very large velocity. I have been messing around with spacing within the cylinder spawner, but I am mainly curious to see if there is a more efficient way to do this? I am aware of the method for building a terrain GRC-1 from the Chrono papers and demos, but I am curious if there would be a better packing method for the multi-sized clumps?
Thank you! -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to projectchrono+unsubscr...@googlegroups.com. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/30c17f61-36d5-470f-ab14-a10e1d6c803cn%40googlegroups.com.