Hi Stefan – here’s an example of real-time simulation using Chrono: 
https://thelastgarage.com/  .
Disclaimer: the link above is not to a “one afternoon” project, but what you 
want is very likely possible.
As about your three questions, I would start with the defaults in Chrono and 
then tweak the model parameters to get the level of performance you need.
Dan
---------------------------------------------
Bernard A. and Frances M. Weideman Professor
NVIDIA CUDA Fellow
Department of Mechanical Engineering
Department of Computer Science
University of Wisconsin - Madison
4150ME, 1513 University Avenue
Madison, WI 53706-1572
608 772 0914
http://sbel.wisc.edu/
http://projectchrono.org/
---------------------------------------------

From: projectchrono@googlegroups.com <projectchrono@googlegroups.com> On Behalf 
Of Stefan Oberpeilsteiner
Sent: Friday, July 25, 2025 5:08 AM
To: ProjectChrono <projectchrono@googlegroups.com>
Subject: [chrono] Real-Time Capability of Rigid Body Vehicle Model on Rigid 
Terrain


Dear Chrono Team,

I am currently implementing a simplified tractor model in Chrono for use in a 
real-time simulation environment. The model consists of a rigid chassis, a 
fixed rear axle with steered and driven wheels, and a front axle modeled as a 
rigid beam suspended via a central pivot (as commonly used in tractor front 
axles) with additional steering. The goal is to capture the essential dynamic 
behavior of the vehicle—particularly in heave, pitch, and roll—sufficiently 
well for deployment on a motion platform.

The vehicle operates on a rigid, non-deformable terrain, represented by a 
tessellated triangular mesh. The primary excitation arises from terrain-induced 
vertical disturbances with dominant frequency components up to approximately 10 
Hz.

My core question is:
What is the expected feasibility of running such a model in real time using 
Chrono? In particular:

  *   Are there benchmarks or best practices for achieving stable simulation at 
control loop frequencies ~1 kHz?
  *   Which solver/integrator is recommended for this type of setup?
  *   Are there known performance bottlenecks when using non-deformable 
terrains modeled as triangular meshes?

Any insights—especially from prior experience with real-time vehicle simulation 
or motion cueing applications—would be highly appreciated.

Best regards,
Stefan Oberpeilsteiner
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