Hello, I'm working on a rallycross simulation with chronoUnity (C# 
binding). I would like to use a Driveline4WD shafts for more realism but I 
also need a limited slip differential. My aim would be to : retain the 
shaft inertias, have a locking limit, and be able to apply a max bias 
(LSD). The SimpleDrivelineXWD template offers a Differential Max Bias in 
JSON, but it doesn't manage shaft inertias or locking. In C#, the current 
binding does not expose the shafts (InputShaft, FrontShaft, RearShaft) or 
the possibility of connecting a ChShaftsClutch to implement this bias, 
unless I'm mistaken. Question: Is there a way in chronoUnity (or in the 
roadmap) to access these shafts/clutches of a ShaftsDriveline4WD to connect 
an LSD, or an alternative method to cleanly replace the native driveline 
with a complete ShaftsDriveline? Thanks for your help!

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