Hello! Thank you both for the useful responses, I will definitely give a
look st the RL examples first and then go more in depth with the Kart
dynamics,
Thanks again for the support,

On Tue, 26 Aug 2025 at 01:36, 'Radu Serban' via ProjectChrono <
projectchrono@googlegroups.com> wrote:

> Marco,
>
>
>
> To answer your actual question:  not all suspension templates in
> Chrono::Vehicle are **steerable**.  ChRigidSuspension in particular
> cannot be attached to a steering mechanism.  This is because the topology
> of the mechanical system described by this template simply does not provide
> the necessary degrees of freedom for steering.  This also means that this
> suspension template is **not** appropriate for modeling your vehicle.  In
> other words, the front suspension mechanism on your vehicle has additional
> bodies that are not part of the ChRigidSuspension template.  Those bodies
> are likely knuckles that provide the necessary steering DOFs and to which a
> steering mechanism can be attached.  You will need to figure out if there
> is a more suitable suspension template in Chrono::Vehicle and use that,  If
> none is appropriate, you can model your own using an appropriate JSON
> specification input file with the ChGenericWheeledSuspension (butfr that,
> you must first understand the mechanism that you try to model).
>
>
>
> --Radu
>
>
>
> *From:* 'Harry ZHANG' via ProjectChrono <projectchrono@googlegroups.com>
> *Sent:* Sunday, 24 August 2025 17:47
> *To:* ProjectChrono <projectchrono@googlegroups.com>
> *Subject:* [chrono] Re: Steerable RigidSuspension
>
>
>
> Hey Macro,
>
>
>
> Regarding the RL part, in my mind, the most useful resource in this case
> would be gym-chrono (https://github.com/projectchrono/gym-chrono
> <https://urldefense.com/v3/__https:/github.com/projectchrono/gym-chrono__;!!Mak6IKo!I195JXvCiu22XYP4KMSqJpvJsjr7EHl3V2fyt0Er0w9HXnl8NXBm4uglv65acuSEVnVEa1iOzT65e0is97CvM7v-QkU$>).
> Not sure what your RL policy wants to achieve, for instance, do you want to
> train a vehicle agent doing trajectory tracking, or goal reaching with
> obstacle avoidance, etc. But I would say the example existing in gym-chrono
> repo could give you a jump start on this. Two things I want to highlight
> about gym-chrono
>
>    1. It uses stable-baseline3 as RL algorithm library and gymnasium
>    environment. While you might choose other RL libraries, the example
>    provides a guide how to wrap up chrono physics engine as RL training
>    environment (gym environment) that has key functions such as step,
>    get_observation, etc.
>
>
>    2. Check out the example
>    
> https://github.com/projectchrono/gym-chrono/blob/master/gym_chrono/envs/wheeled/off_road_gator.py
>    
> <https://urldefense.com/v3/__https:/github.com/projectchrono/gym-chrono/blob/master/gym_chrono/envs/wheeled/off_road_gator.py__;!!Mak6IKo!I195JXvCiu22XYP4KMSqJpvJsjr7EHl3V2fyt0Er0w9HXnl8NXBm4uglv65acuSEVnVEa1iOzT65e0is97CvvzLmhn4$>.
>    This setup an environment for Gator vehicle doing obstacle avoidance while
>    reaching target position, which utilize chrono's vehicle, sensor support in
>    the physics engine. I would recommend use it as template for setting up RL
>    problem with Chrono.
>
>
>
> Let me know if you have further questions.
>
>
>
> Best,
>
> Harry
>
>
>
> On Wednesday, August 20, 2025 at 1:09:33 PM UTC-5 marco.c...@gmail.com
> wrote:
>
> Hello everyone I am quite new to Project Chrono so I might be missing
> something,
>
> I am currently using pychrono to implement the simulation of a Kart to use
> with a reinforcement learning agent to drive the kart.
>
> I was trying to implement front and rear ends as close to reality as
> possible and for that I chose RigidSuspensions both for front and rear.
>
> At the front I implemented a RackPinion steering to emulate the Kart
> steering system.
>
>
>
> With the double wishbone i was able to get the kart to run and steer
> correctly in the simulation but when I implement the RigidSuspension it
> does move the steering bar but does not rotate the wheels. Is the
> RigidSuspension able to implement steering mechanisms? Do I just have to
> change the connection positions?
>
>
>
> From the image you can see the steering bar moved according to the
> steering input, but the wheels position remained untouched.
>
>
>
> If needed I can attach all my JSONs used for the configuration,
>
>
>
> Thanks in advance,
>
>
>
>
>
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