Hi Ruochun,
Thank you for the clarification. Currently, I am using *WheelDPSimplified *and have the following follow-up questions: 1. *Clump Input Data:* The input file "clumps/triangular_flat.csv", does it specify the positions of the particles as x, y, z coordinates? I am interested in generating a two-sphere clump with a radius of 0.006 m, so I would have two lines in the CSV specifying the two spheres. Were the x, y, z positions in the existing file randomly assigned? Do you have any suggestions for generating two-sphere clumps? Also there has been some scaling in the script, is there any suggestions how to keep radius same with or without scaling.? 2. *Volume Calculation:* In the script, the variable float volume1 = 4.2520508 is defined. I tried deriving the volume using the values provided but did not get the same result. Since the existing script has a three-sphere clump where the spheres are fused, there could be some volume loss. Was that accounted for in your calculation, and if yes, could you explain how you arrived at this volume? 3. *Wheel Geometry:* I want to verify if the line float total_pressure = 200.0; corresponds to the load applied to the wheel in Newtons. Could you kindly confirm this? 4. *Soil Bed and HPC Sampler:* My soil bed size is 0.90 × 0.204 × 0.31 m, and I want to simulate the entire region. My understanding is that the size is defined in this part of the code: // `World': soil bed size float G_mag = 9.81; float step_size = 5e-6; double world_size_y = 1.; double world_size_x = 2.; double world_size_z = 2.; However, I am not sure what the HPC sampler section does. Could you describe how you chose the following constant parameters? float sample_halfheight = 0.25; float sample_halfwidth_x = (world_size_x * 0.95) / 2; float sample_halfwidth_y = (world_size_y * 0.95) / 2; float offset_z = bottom + sample_halfheight + 0.03; Thank you very much for your help. Best regards, Sumaiya On Wednesday, October 29, 2025 at 12:43:10 PM UTC-4 Ruochun Zhang wrote: > Hi Sumaya, > > I think you’ve essentially already described the difference between *DP* > and *DPSimplified*. Running the full *DP* demo is a major task. It > requires a prerequisite run and is computationally expensive. I created > *DPSimplified* to provide a more accessible drawbar-pull example. In this > version, the particles are larger, resulting in fewer total particles and > faster runs. This terrain representation still captures the overall terrain > response characteristics similar to GRC-1. > > Regarding your comments on the types of simulations you want and where to > begin, I’d like to clarify that it’s *not* about creating two-sphere > clumps and hoping that they somehow represent *GRC-1* in the simulation. > Rather, you need to construct a terrain representation that meets your > specific needs and then verify that it does. With that said, you can start > with *WheelDP*. It’s smaller, easier to modify, and overall simpler to > work with. However, keep in mind that you cannot easily modify the > checkpoint files if you use *WheelDP*. These files contain pre-settled > particle beds, and naively changing particle sizes will lead to > inconsistent scenes (e.g., large overlaps if particles are enlarged), which > will cause divergence in subsequent simulations. If you wish to change > particle shapes or sizes, you must modify the initial configuration, re-run > the settling process to generate new checkpoint files, and then use those. > Also note that you don’t change particle sizes within the checkpoint file; > you do so in the *clump template* within your test scripts. Of course, > you could write a custom script that reads particle sizes and shapes from > an external file; that’s entirely up to you. DEM-Engine is a *core solver*, > not a tightly constrained end-user application yet. > > Lastly, for the *DPs* test, I wouldn’t call those parameters “inputs.” > It’s simply a test designed to measure the drawbar-pull ratio of a wheel > shape, given predefined wheel angular velocity and slip ratio (*TR*). > > Thank you, > > Ruochun > > On Wednesday, October 29, 2025 at 4:48:40 AM UTC+8 sumaya wrote: > >> Hi, >> >> I wanted to understand the exact differences between the WheelDP >> executable and the WheelDP_simplified version. >> >> From my experience: >> >> WheelDP_simplified simulates a relatively small number of particles (for >> me, it generated around 26K particles). >> >> WheelDP simulates a very large number of particles (for me, it generated >> around 4.68 million particles). >> >> My understanding is that the WheelDP version uses GRC-1 simulant, while >> nothing specific is mentioned for the simplified version, except that the >> number of particles is based on the simulation box size and then scaled. >> Could you please clarify what other differences exist between these two >> executables? >> >> For my research, I want to simulate 6 mm particles (around 300,000 >> particles in total) for a drawbar-pull test. The particles will be >> spherical clumps of 2(not three), and the simulant should preferably be >> lunar simulant (GRC-1). Which executable would you recommend for this >> scenario: WheelDP or WheelDP_simplified? >> >> Additionally, I want to confirm that for the WheelDP test, it takes wheel >> rotational speed and horizontal velocity as inputs and provides >> drawbar-pull force as output. Could you please verify this? >> >> If I choose to use the WheelDP executable, where should I modify the >> particle size, and do I also need to modify the particle numbers in the >> GRC-1 and GRC-2 files? >> >> Thank you for your guidance. >> >> Best regards, > > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/aa85703f-04e4-41dd-900c-8adde426e5cen%40googlegroups.com.
