Hi all,

Is there any documentation available regarding general guidance concerning 
BCE markers?

I'm setting up a CRM terrain simulation using the test rig demo, but 
replacing the wheel/tire with my own model. I can generate a triangle 
contact mesh for the new tire. I see that the test rig code is 
automatically generating BCE markers based on the contact mesh. Does the 
density of BCE markers significantly impact the solution accuracy? If so, 
does changing the triangle density of the mesh affect the density of BCE 
markers? My wheel has short, thin grousers, and I want to make sure that 
these are adequately represented by the markers.

Also, the wheel is essentially a hollow cylinder, and I notice that the 
entire interior portion is being filled with BCE markers. I'm not certain 
these are necessary, or if they significantly affect performance, but if 
I'm able to increase performance by removing them, I'd like to do that.

 If there's existing documentation that addresses these questions, I'd 
appreciate being pointed to it, as I was unable to find it. Otherwise, I 
appreciate any insight you can give me.

Thanks,
Dan

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