Mariusz,

Just came across this and thanks for your explanation! Very helpful for me 
and I surmise for the OP as well. I do want to mention that, speaking of 
"plans" for supporting more detailed contact info like the Hertz ellipse, I 
do plan to include that, even for mesh--mesh contact, in the next version 
of Chrono DEM-Engine. Might be useful for some of your use cases too.

Thanks for Radu's detailed explanation as well.

Ruochun

On Friday, July 3, 2026 at 8:21:19 PM UTC+8 Radu Serban wrote:

> Mariusz is correct.
>
>  
>
> However, there is no “default” contact force model in Chrono. You can use 
> either a penetration-based contact force model (aka soft-body approach, or 
> penalty approach) which we call SCM (for Smooth Contact Model) or a 
> complementarity-based approach (aka rigid-body approach) which we call NSC 
> (for NonSmooth Contact model). The choice is made by constructing a Chrono 
> system of type ChSystemSMC or ChSystemNSC, respectively.
>
>  
>
> Both contact force formulations require a collision detection system. 
> Again, while there are two choices (the one from Bullet, modified for use 
> in Chrono, or our “multicore” system), there is no default set on a Chrono 
> system; instead, you have to attach one or the other (via ChSystem:: 
> SetCollisionSystemType 
> or ChSystem:: SetCollisionSystem).  
>
>  
>
> A collision system must provide all geometric information that a 
> particular contact force model might require. Local curvature information 
> could only be used for SCM (NSC does not need it). 
>
>    - Since Bullet Physics always used a non-smooth contact model, their 
>    collision system never had to worry about such information. As such, local 
>    curvature is not made available by the collision detection system when 
>    using the Bullet version.  
>    - For the Multicore collision system where we use analytical geometric 
>    processing for simple primitive shapes (with fallback to MPR, Minkowski 
>    Portal Refinement) during the narrow phase, we provide curvature 
>    information where possible.  As Mariusz said, calculating such geometric 
>    information for general shapes is either too computationally costly or 
> else 
>    questionable (e.g., for triangular meshes). So, where not available, we 
> use 
>    some approximations: for example, when one of the colliding objects is a 
>    triangular mesh, we use the radius of a “sweeping” sphere which combined 
>    with the radius at the contact point of the other object gives the 
>    “effective radius” that can be used in an SCM contact formulation.
>
>  
>
> --Radu
>
>  
>
> *From:* 'Mariusz Warzecha' via ProjectChrono <[email protected]> 
> *Sent:* Friday, July 3, 2026 12:08 PM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] Re: Hertz Contact Patch and Curvature Information in 
> Chrono
>
>  
>
> Hi,
>
> Although I am not a Chrono developer, I extensively use various contact 
> models in my work, so here is my take on your questions.
>
> Ad 1.
> You are correct. The default contact force models implemented in 
> Chrono are penetration-based. They do not provide the semi-axes of the 
> contact patch or the contact area directly. Nevertheless, you should be 
> able to calculate these quantities from the available contact information, 
> provided that the required geometric parameters are known.
>
> Ad 2.
> To the best of my knowledge, no such extension is currently planned. 
> Computing local curvatures for arbitrary geometry would not be an easy 
> task, and the potential benefits would probably not justify the 
> implementation effort in most use cases.
>
>  
>
> Best regards,
>
> Mariusz Warzecha
>
>  
>
> poniedziałek, 1 czerwca 2026 o 19:26:28 UTC+2 [email protected] 
> napisał(a):
>
> Hello Chrono developers,
>
> I am currently  investigating the use of Hertzian contact within Chrono 
> (SMC).
>
> I have a few questions regarding the contact information available through 
> Chrono:
>
>    1. As far as I understand, the Hertz-based contact models implemented 
>    in ChSystemSMC provide the normal contact force using the penetration 
> depth 
>    and equivalent radius, but they do not provide the actual contact patch 
>    dimensions (e.g., semi-axes (a) and (b) of the Hertz ellipse) or the 
>    contact area directly. Is this correct, or is there already a way to 
> access 
>    this information?
>    2. In my tests, the collision systems based on Bullet and Multicore 
>    seem to provide contact points and normals, but not the principal 
>    curvatures (or curvature radii) of the contacting surfaces for arbitrary 
>    geometries. From the source code, it appears that Multicore computes 
>    equivalent radii only for some primitive shapes (sphere, cylinder, box, 
>    etc.), while for general triangle meshes or custom geometries this 
>    information is not available.
>
> Is there any existing module, utility, or ongoing development effort 
> within Chrono aimed at computing local surface curvatures (principal 
> curvature radii) at contact points for arbitrary collision geometries?
>
> Any guidance or suggestions would be greatly appreciated.
>
> Thank you.
>
>  
>
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