I just normally add an extra temporary layer (or layers), double click on
the polygons and edit them onto the temporary layer.

Do all your editting etc then move the polyons back onto your working
layers.

Remember to delete the temporary layers when finished.

> -----Original Message-----
> From: Tony Karavidas [mailto:[EMAIL PROTECTED]
> Sent: 15 December 2003 06:22
> To: 'Protel EDA Forum'
> Subject: Re: [PEDA] Getting a polygone pour out of the way for updates
>
>
> Hi Steve,
>
> I just tried your tip on a board I'm working on, and it crashed DXP and
> 99SE! I experimented a bit, and it seems like if can draw one huge line
> somewhere in the polygon, it's ok. If it can't draw anything, an AV occurs
> in ADVPCB.DLL. I can close the AV and then do an orderly shutdown of the
> app.
>
> I'm going to try this with a couple boards to see if it's consistent.
> (20 minutes...)
>
> It's not consistent, but it does happen on several boards. (just
> not all of
> them) It does it in DXP, so I'm going to file a bug report.
>
> Tony
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, December 10, 2003 8:04 AM
> To: [EMAIL PROTECTED]
> Subject: [PEDA] Getting a polygone pour out of the way for updates
>
> I just wanted to share a tip for a difficulty that I've seen
> discussed here
> many times, just an alternative to the solutions presented here
> in the past.
>
> I needed to make some modifications to a previously laid-out
> board which had
> ground pours on both sides of the board. Deleting the polygons and
> recreating them later was a problem because they had irregular
> shapes. All I
> did was to increase the width of primitives in the polygon to 2000 mils
> (yes, 2 inches wide). That leaves the polygon entirely intact and
> in place;
> in fact, I can even click or dblclk where it should be and have
> the polygon
> show up in the selection list or open the appropriate dialog box. However,
> all other "traces" (pun
> intended!) of it are gone from the board, allowing me to push parts around
> and lay tracks at will, without green lights lighting up all
> over. When I'm
> done, I simply set the width back to the original 20 mils and allow the
> rebuild.
> Presto! The polygon is back just like it was, only now with all the right
> clearances on the new features.
>
> Hope this helps somebody.
>
> Steve Hendrix
>
>
>
>



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