I'll give it a try.  I haven't built the protobuf libraries with
instrumenting support or else I'd already know, but I should be able
to get it working.

On Mar 5, 5:20 pm, Kenton Varda <[email protected]> wrote:
> Wow, that's interesting.  I don't know why it would do that.  Can you look
> deeper into your profiles and see what part of Clear() is taking so long?
>  For example, is it spending the time clearing STL strings?
>
> On Thu, Mar 5, 2009 at 3:11 PM, Zachary Turner <[email protected]>wrote:
>
>
>
> > I have a fairly old version of the protobuf library, so if this has
> > been changed let me know, but I have a situation where Message::Clear
> > () is causing my cpu to go to like 70% for an extended period of time.
>
> > It's also possible this is user error, so please correct me if that's
> > the case.
>
> > Basically what I have is a top level message with a bunch of optional
> > messages, which I send across the wire.
>
> > One of these optional messages is defined as follows:
>
> > message DataChunkList {
> >    required bool             is_end_of_list = 1;
> >    repeated DataChunk  data = 2;
> > };
>
> > message DataChunk {
> >    optional bytes    data = 1;
> >    //Other fields here
> > };
>
> > The "data" field will almost always be exactly 4k, and I will usually
> > not want to send 1 chunk at a time, but a list of around 32 at a
> > time.
>
> > So I save an instance of the top level message in the class containing
> > my sending code, and right before I'm about to send data I do the
> > following:
>
> > net::DataChunkList* pChunks = m_CachedTopLevel.mutable_data_chunk_list
> > ();
>
> > //Should already be clear, but just in case
> > pChunks->Clear();
> > prevCount = pChunks->mutable_data()->ClearedCount();
>
> > for (int i=prevCount; i < num_chunks; ++i)
> > {
> >    net::DataChunk* pChunk = new net::DataChunk();
> >    pChunk->mutable_data()->reserve(4096);
> >    pChunkList->mutable_data()->AddCleared(pChunk);
> > }
>
> > for (int i=0; i < num_chunks; ++i)
> > {
> >   net::DataChunk* pChunk = pChunks->mutable_data()->ReleaseCleared();
> >   pChunk->mutable_data()->assign(global_4k_buffer, 4096);
> >   pChunks->mutable_data()->AddAllocated(pChunks);
> > }
>
> > send(m_CachedTopLevel);
>
> > m_CachedTopLevel.Clear();
>
> > I ran a profiler on my code, and the very last line  (the Clear())
> > takes up almost 95% of the CPU usage for the function, and the
> > function takes up about about 30% of the CPU usage of the entire app.
> > So obviously this is a big problem.
>
> > The comment on the code says that clear "does not free any memory"
> > however.  So why could it be using so much CPU?  Am I misunderstanding
> > the purpose / usage of these methods?  What I'm trying to do is just
> > re-use a pool of 4k buffers for all of these sends.
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