Part of the problem here is that I can't think of a clean way to do it that doesn't go mad with boxing, or losing struct changes. I'm guessing that for xna you have mutable structs, so immutability isn't necessarily an issue, but then I need lots of "ref" instead... Fun...
Also; note that the CF version has some... "quirks" at the moment for complex models; there is a plan to address this, but it is a lot of work. The problem seems to be in inherent limitation of CF and generics. Marc On Aug 18, 3:57 pm, martin <[email protected]> wrote: > Damn that's a shame, I need to minimise allocations in my current > system (it's networking for games, and I eventually plan to port it to > the Xbox using XNA, and the xbox GC isn't so great) > > THanks for the help Marc --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/protobuf?hl=en -~----------~----~----~----~------~----~------~--~---
